Posts by Morten Mikkelsen

Normal map compositing using the surface gradient framework in Shader Graph

November 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Read more

GGX in Unity 5.3

March 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more

GGX in Unity 5.3

January 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more