Posts by Morten Mikkelsen

GGX in Unity 5.3

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more

March 11, 2016

GGX in Unity 5.3

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more

January 25, 20169