I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Read more
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Read more
We are very happy to announce that Unity Android and Unity Android Pro are now available!
Head here to download a trial a... Read more
We are so happy to announce that Unity 3.2 is now live and available to download!
Here is a rundown of the major new features and improve... Read more
Hey guys and gals.
Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... Read more
Just had to share this: It's a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris.
(No image e... Read more
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... Read more
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.
Any talk about mobile will start with the iPhon... Read more
So, a bunch of us are busy getting everything ready for Unite - check out this people of guys who's responsible for doing the conference vis... Read more
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Read more
I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... Read more
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... Read more
Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... Read more
Made With Unity
The complete solution for creating, operating, and monetizing games, and more.
Make better decisions by taking your BIM data to real-time 3D.
Create intelligent augmented reality experiences that fully integrate with the real world.
Create ultra-realistic worlds using AI-assisted artistry to accelerate your workflow.
Licensing solution for offloading Unity project builds to network hardware.