Posts by Pierre Paul Giroux

Unity 2017.1 feature spotlight: Playable API

It’s time. It’s been a long run, but here we are: in Unity 2017.1 the Playable API is out of experimental. The graph-like Playable API al... Read more

August 2, 201748

Unleashing Animation and Audio

Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... Read more

April 13, 201621

Having fun with the new Mecanim features

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... Read more

February 11, 201541

Shiny new animation features in Unity 5.0

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Read more

June 26, 201459

Mecanim and default values

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Read more

May 30, 201445