Posts by Rod Lopez

Physically Based Shading in Unity 5: A Primer

October 29, 201455

What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more

Physically-based shading upcoming in Unity 5.0

March 20, 201458

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  ... Read more