Posts by Sebastien Lagarde

The High Definition Render Pipeline: Focused on visual quality

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more

March 16, 201851

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... Read more

March 12, 201821

An Artist-Friendly Workflow for Panoramic HDRI

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Read more

August 28, 2016