Posts by Sebastien Lagarde

Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline

+2 March 12, 20207

We’re officially bringing virtual reality to the High Definition Render Pipeline (HDRP). In 2019.3.6f1 and after with package version 7.3.1,... Read more

HDRP: Out of Preview in 2019.3

February 24, 202013

Version 7.2.0 of the HDRP package is now out of Preview and verified for production. That means we guarantee stability, platform support and... Read more

Reality vs illusion

+2 April 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Read more

The High Definition Render Pipeline: Focused on visual quality

March 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Read more

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

March 12, 201822

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... Read more

An Artist-Friendly Workflow for Panoramic HDRI

August 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... Read more