Posts by Silvia Rasheva

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

+2 June 5, 201815

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Read more

Adam Demo executable and assets released

November 1, 201644

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Read more

Texturing high-fidelity characters: Working with Quixel Suite for Unity 5

February 2, 20164

Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... Read more

Bedroom demo: Archviz with SSRR

November 10, 201588

As you may know, Unity 5.3, due early December, is currently scheduled to come with screen-space raytraced reflections. So earlier this year... Read more

The Blacksmith Releases: Executable, Assets, Tools and Shaders

June 24, 201583

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... Read more

Making of The Blacksmith: Animation, Camera effects, Audio/Video

June 22, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... Read more

Making of The Blacksmith: Scene setup, Shading, Lighting

June 17, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... Read more

Making of The Blacksmith: Concept and Art Production

June 15, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... Read more

The Blacksmith FAQ & Unity’s Demo Team

June 11, 201516

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... Read more