Posts by Silvia Rasheva

Adam Demo executable and assets released

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Read more

November 1, 201644

Texturing high-fidelity characters: Working with Quixel Suite for Unity 5

Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... Read more

February 2, 20164

Bedroom demo: Archviz with SSRR

As you may know, Unity 5.3, due early December, is currently scheduled to come with screen-space raytraced reflections. So earlier this year... Read more

November 10, 201588

The Blacksmith Releases: Executable, Assets, Tools and Shaders

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... Read more

June 24, 201583

Making of The Blacksmith: Animation, Camera effects, Audio/Video

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... Read more

June 22, 201517

Making of The Blacksmith: Scene setup, Shading, Lighting

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... Read more

June 17, 201525

Making of The Blacksmith: Concept and Art Production

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... Read more

June 15, 201511

The Blacksmith FAQ & Unity’s Demo Team

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... Read more

June 11, 201516