Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Read more
Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post.
In a recent blog post we introduced th... Read more
The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Read more
The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Read more
Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... Read more
In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... Read more
I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Read more
So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... Read more
During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... Read more
Hi from the Unity Mobile team,
With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Read more
Made With Unity
The complete solution for creating, operating, and monetizing games, and more.
Make better decisions by taking your BIM data to real-time 3D.
Create intelligent augmented reality experiences that fully integrate with the real world.
Create ultra-realistic worlds using AI-assisted artistry to accelerate your workflow.
Licensing solution for offloading Unity project builds to network hardware.