Posts by Thomas Petersen

The Unity Engine QA Process

May 18, 20163

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Read more

The Great Incident Bash of 2015

August 17, 201524

It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... Read more

The new QA mini site

September 25, 20148

Today we have launched a new section on the Unity3d.com site dedicated to the work and happenings in QA. We have long been writing blog post... Read more

Sustained Engineering: Patch builds

May 15, 201441

We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released upd... Read more

Unity Test Tools Released

December 18, 201340

Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blo... Read more

A vote for a bug

November 20, 201330

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Read more

Bug Reports, Incidents and some bashing

October 28, 201327

When a bug report is sent to us, it becomes a “QA Incoming Incident” (see http://blogs.unity3d.com/2012/08/01/i-like-numbers/) that QA will ... Read more

Committed to Quality

July 17, 201312

Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Read more

Unity QA status for 4.2

May 9, 201325

Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Read more

Short Cycle Development

March 8, 201319

We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this... Read more

Testing Unity 4.0

November 14, 201223

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Read more

I like numbers!

August 1, 201216

Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Read more

Testing Unity part 2

May 24, 201216

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more