Posts by Thomas Petersen

The Unity Engine QA Process

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Read more

May 18, 20163

The Great Incident Bash of 2015

It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... Read more

August 17, 201524

The new QA mini site

Today we have launched a new section on the Unity3d.com site dedicated to the work and happenings in QA. We have long been writing blog post... Read more

September 25, 20148

Sustained Engineering: Patch builds

We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released upd... Read more

May 15, 201441

Unity Test Tools Released

Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blo... Read more

December 18, 201340

A vote for a bug

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Read more

November 20, 201330

Bug Reports, Incidents and some bashing

When a bug report is sent to us, it becomes a “QA Incoming Incident” (see http://blogs.unity3d.com/2012/08/01/i-like-numbers/) that QA will ... Read more

October 28, 201327

Committed to Quality

Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Read more

July 17, 201312

Unity QA status for 4.2

Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Read more

May 9, 201325

Short Cycle Development

We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this... Read more

March 8, 201319

Testing Unity 4.0

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Read more

November 14, 201223

I like numbers!

Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Read more

August 1, 201216

Testing Unity part 2

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more

May 24, 201216