Posts by William Armstrong

Launching today: New game design course in partnership with USC

January 29, 20199

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... Read more

Spotlight Team Best Practices: GUID based references

July 19, 201828

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

Spotlight Team Best Practices: Object placement and physics

January 3, 20189

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

Spotlight Team Best Practices: Project Setup

August 10, 201721

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

Spotlight Team Best Practices: Collision Performance Optimization

July 26, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

Spotlight Team Best Practices: Optimizing the Hierarchy

June 29, 201737

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

Building for Reuse – Mecanim on ReCore

October 11, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Read more