Posts by William Armstrong

Spotlight Team Best Practices: GUID based references

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

July 19, 201827

Spotlight Team Best Practices: Object placement and physics

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

January 3, 20189

Spotlight Team Best Practices: Project Setup

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

August 10, 201721

Spotlight Team Best Practices: Collision Performance Optimization

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

July 26, 20176

Spotlight Team Best Practices: Optimizing the Hierarchy

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

June 29, 201737

Building for Reuse – Mecanim on ReCore

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Read more

October 11, 201613