When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... Read more
We’re excited to announce a new service partner on the Asset Store: Xsolla! For almost a decade, Xsolla has been providing payment services... Read more
Terry Drever is traveling the world, and he funds his here-today-gone-in-a-few-months lifestyle exclusively by selling a portfolio of assets... Read more
It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... Read more
Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... Read more
Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... Read more
What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... Read more
Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... Read more
With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store! If you use Asset Store assets ... Read more
Introducing APM Music! For over a decade, APM Music have been the go-to music resource for AAA game publishers and developers, providing a c... Read more
Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... Read more
A lot can happen in 4 years, and, as far as the Unity Asset Store is concerned, it certainly has. Asset Store growth has outstripped even th... Read more
Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Read more