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The Mouse and the Asset Store: The Story of Ghost of a Tale

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Read more

April 23, 20143

Extending the Unity Editor

The Unity editor is almost infinitely extendable. While we’re always  working on improving all the out of the box functionalities of the edi... Read more

April 17, 20143

Assets for Animation Awesomeness

We are so proud of Mecanim, Unity’s super flexible animation system. But we’re equally in awe of all the amazing work that the Asset Store p... Read more

April 10, 201410

Unity Test Tools 1.2 have been released

Hi there! My name is Tomek and I am the main developer behind Unity Test Tools. Ever since the first release we are actively developing the ... Read more

March 12, 201412

Mike Bithell: The Asset Store is a path to more ambitious indie games

Thomas Was Alone developer, Mike Bithell, is struggling to accept that his creation is out on so many platforms thanks to Unity. The Asset S... Read more

February 25, 201433

Simplygon Now Live in Unity

Greetings all!  I'm pretty chuffed that Simplygon's AAA quality mesh reduction and automatic LOD technology is now available to Unity users ... Read more

February 6, 20149

The ‘Kii to Unity’ contest

I'm pretty fond of Kii, with whom Unity has a very amicable relationship!  They've got what I think is one of the most promising backend-as-... Read more

January 28, 20144

New Sample Assets Beta

*** Updates! * Added simple arcade style 2-axis aircraft control example. * Added “Handheld Camera” prefab. Has realistic fuzzy tracking ... Read more

January 17, 201457

Unity and Kii Cloud Team Up for the Love of the Game

(This guest blog post comes from our online service partner, Kii) With Kii, game developers get a fast and scalable backend, powerful... Read more

January 7, 2014

Game Metrics: Their True Nature and What You Shouldn’t Live Without

This featured guest article by Christian Thurau on game metrics, from essential to advanced, and their value in game development. Christian ... Read more

December 5, 20137

Unity web hack: embedding Asset Store items made easy

You have a website, right? Or a blog? When posting about the Asset Store, it’s good to show which one of all the amazing assets are you talk... Read more

December 4, 201310

Cutting edge AAA shading technology for all

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Read more

November 21, 201326

Unity and GameAnalytics Partner Up! Roadhouse Interactive Shares Their Experience With Both Tools

Exciting news! GameAnalytics and Unity Technologies have partnered up to bring developers an unprecedented analytics solution!  Analytics ha... Read more

November 19, 20131