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Universal Fighting Engine: Building a business on the Asset Store

October 9, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Read more

The hobbyist and the Asset Store – success with Stealth

September 30, 201421

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Read more

Should I do it myself, or use the Asset Store?

September 1, 201424

“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... Read more

Assets that rock

July 21, 201427

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... Read more

Asset Store applications section launches with awesome one week sale

June 4, 20148

Huge sale alert!  We're kicking off our new Asset Store applications section with some generous savings!  Here at the Asset Store, we really... Read more

From Zero to Hero: The Asset Store Publisher Story

June 4, 20146

Joshua McGrath is a little mad. He draws level diagrams in the shower, loves answering Tidy Tile Mapper support emails and applies his zen c... Read more

Easy game development: a peek at the GameAnalytics PlayMaker integration

May 22, 20146

The integration of the GameAnalytics Unity SDK with PlayMaker has just undergone its latest update. Simon Millard sat down with Magnus I. Mø... Read more

The Novelist and the Asset Store: The Visual Scripting Story

May 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Read more

Showing off the Shy Shaders

May 1, 201412

You can never have too many shaders. Whether you’re pursuing the elusive goal of hyper realistic 3D graphics or making a cute cartoon game f... Read more

Tutorial: Behave 2 for Unity

April 28, 20147

Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies... Read more

The Mouse and the Asset Store: The Story of Ghost of a Tale

April 23, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Read more

Extending the Unity Editor

April 17, 20143

The Unity editor is almost infinitely extendable. While we’re always  working on improving all the out of the box functionalities of the edi... Read more

Assets for Animation Awesomeness

April 10, 201410

We are so proud of Mecanim, Unity’s super flexible animation system. But we’re equally in awe of all the amazing work that the Asset Store p... Read more