A lot can happen in 4 years, and, as far as the Unity Asset Store is concerned, it certainly has. Asset Store growth has outstripped even th... Read more
Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Read more
Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Read more
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Read more
“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... Read more
Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... Read more
Huge sale alert! We're kicking off our new Asset Store applications section with some generous savings! Here at the Asset Store, we really... Read more
Joshua McGrath is a little mad. He draws level diagrams in the shower, loves answering Tidy Tile Mapper support emails and applies his zen c... Read more
The integration of the GameAnalytics Unity SDK with PlayMaker has just undergone its latest update. Simon Millard sat down with Magnus I. Mø... Read more
Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Read more
You can never have too many shaders. Whether you’re pursuing the elusive goal of hyper realistic 3D graphics or making a cute cartoon game f... Read more
Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies... Read more
During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... Read more