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Commercial success with Unity’s free technology and tools

May 28, 201311

We recently chatted with a couple of indie customers who released successful commercial content with the free version of Unity and the Basic... Read more

How four indies conquered Kickstarter Part II

May 12, 2013

Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused ma... Read more

2013 Unity Awards Open Nominations is umm… Open

May 7, 20133

It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well... Read more

How four indie teams got funded with Kickstarter: Part I

May 3, 20134

The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project... Read more

Report from Korea: the rapid rise of Unity’s star in mobile development

May 2, 20139

Hi, my name is Dustin Lee and I’m a product evangelist at the Unity office in Seoul. Unity is experiencing tremendous growth in Korea, espec... Read more

Learn Unity launches

March 19, 201346

Today we announce the launch of the new Learn area of the Unity site. In Phase I this comprises our Documentation, an all new Tutorial area,... Read more

Unity’s Serious Business With Serious Games

March 5, 201314

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... Read more

Unity games sweep App Store awards

February 19, 201317

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Read more

Learn Unity Update #3 : Phase 1 and Lab Testing

February 11, 201340

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Read more

DirectX 11 Competition Winner and Showcase!

February 1, 201323

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... Read more

Global Game Jam 2013

January 18, 201318

Its that time of year again! It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies. For t... Read more

Bladeslinger: Pushing the Boundaries Part I

January 15, 201310

Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... Read more

Interviews with the winners of our first Asset Store Contest

December 27, 2012

This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... Read more