Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Read more
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... Read more
After a crazy week featuring not one but three separate events crammed into the span of one week I'm finally coming up for air and thought I... Read more
Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for... Read more
We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from ... Read more
Man, what a week! GDC '09 has now slipped past us and slowly we're recovering and getting our heads back above water. I thought I'd take a f... Read more
I suppose that this may technically be round number 2 as we tried this once already, but we had short notice (even shorter than this round) ... Read more
After a two week visit to Europe I'm now back in San Francisco and settling into my regular work habits once again. My recent business trip ... Read more
Me, Tom Higgins and Joe Santos will be driving off to Hamburg in a couple of hours (and staying through Thursday). See you at our booth at C... Read more
It's time once again for the 11th annual GameDeveloper Front Line Awards and Unity is a candidate in the Engines category! There are six cat... Read more
Wow, all I can say is wow. Last week was intense to say the least as we not only held Unite '08, our second ever Unity developer conference,... Read more
It's been an exciting year for us at Unity Technologies and it's only getting better. Not only are we on the doorstep of the release of our ... Read more
So I'm finally back to do a little wrap-up on our Austin GDC effort, now that I'm finally caught up on everything else. In short, the confer... Read more
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Make better decisions by taking your BIM data to real-time 3D.
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