Synthetic data alleviates the challenge of acquiring labeled data needed to train machine learning models. In this post, the second in our b... Read more
On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Read more
Computer simulation has been used for decades by researchers, engineers, problem solvers, and policy makers in many fields, including the st... Read more
Synthetic data helps many organizations overcome the challenge of acquiring labeled data needed for training machine learning models. This b... Read more
On March 23rd, we announced Unity Game Simulation at the Google for Games Developer Summit. Unity Game Simulation is a cloud service that en... Read more
Our newest additions to the Unity Learn platform will teach you how to use Reinforcement Learning and AI to solve game development challenge... Read more
In the latest release of the ML-Agents Toolkit (v0.14), we have added a self-play feature that provides the capability to train competitive ... Read more
In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in M... Read more
In v0.9 and v0.10 of ML-Agents, we introduced a series of features aimed at decreasing training time, namely Asynchronous Environments, Gene... Read more
Every Summer, we recruit interns to help us deliver on our mission to empower Unity developers with AI and Machine Learning tools and servic... Read more
After six months of competition (and a few last-minute submissions), we are happy to announce the conclusion and winners of the Obstacle Tow... Read more
In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries fro... Read more
Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations run... Read more
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Make better decisions by taking your BIM data to real-time 3D.
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