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Rendering and shading in ADAM: Episode 3

+1 January 24, 20189

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to know how Neill Blomkamp and his team did such cool effects in real-time. Read our in-depth, behind-the-scenes posts on lighting, Alembic suppor... Read more

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to know how Neill Blomkamp and his team did such cool effects in real-time. Read our in-depth, behind-the-scenes posts on lighting, Alembic suppor... Read more

Lighting tips & tricks in the ADAM films

December 7, 201716

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3? Read our in-depth, ... Read more

Timeline: Keeping the ADAM films on track

December 6, 20176

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline feature and Multi-Scene editing s... Read more

They are what they wear: Clothing simulation in ADAM

December 5, 20172

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built real garments from old-school se... Read more

ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Read more

December 4, 201742

Adam – Step by Step

When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... Read more

January 11, 201714

Adam – VFX in the real-time short film

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... Read more

January 4, 201720

Adam Demo executable and assets released

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Read more

November 1, 201644

Adam – Animation for the real-time short film

I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... Read more

August 31, 201616

ADAM – Assets creation for the real time short film

My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... Read more

August 9, 201615

ADAM – Production design for the real-time short film

We are launching a series of articles about the making of our latest demo, ADAM. Over the course of the next several weeks, we will cover va... Read more

July 7, 201632