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ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Read more

December 4, 201742

Adam – Step by Step

When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... Read more

January 11, 201714

Adam – VFX in the real-time short film

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... Read more

January 4, 201720

Adam Demo executable and assets released

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Read more

November 1, 201644

Adam – Animation for the real-time short film

I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... Read more

August 31, 201616

ADAM – Assets creation for the real time short film

My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... Read more

August 9, 201615

ADAM – Production design for the real-time short film

We are launching a series of articles about the making of our latest demo, ADAM. Over the course of the next several weeks, we will cover va... Read more

July 7, 201632