Our user account experience is evolving to support a more diverse range of teams, whose members are often spread out geographically and incl... Read more
Unity Analytics released the second edition of the “Games by the Numbers” report, which employs data to reveal game install trends across di... Read more
A recent study, “In-Game Advertising the Right Way: Monetize, Engage, Retain” which emerged from a survey of over 2,000 mobile game develope... Read more
A new Unity report called, “In-Game Advertising the Right Way: Monetize, Engage, Retain” indicates that any preconceptions one might have ab... Read more
Visit the Unity Certification pages to get the latest on new certifications and courseware.
In talking with members in the Unity community,... Read more
Over the last year we've been learning from many of you - how you and your teams work, how you leverage the strength of the Unity community ... Read more
“Our success wouldn’t have been possible without Unity’s great tools," says Jami Laes, Co-founder and CEO of Futureplay while looking back o... Read more
In early February, Unity engineers from Ads, Analytics, Cloud Build, QA and R&D combined forces in Austin, Texas for a hackweek with a m... Read more
Ambitious games are built by teams that work great together. Two mid size studios share how they collaborate in Unity in the following video... Read more
Unity Analytics is Unity’s official analytics solution. No SDK to implement and it’s free! We have been hard at work expanding our analytics... Read more
Greetings! At Unite, we announced the latest and greatest update to Unity Cloud Build. We’ve been listening to your feedback, and have been ... Read more
The Services Window is new in Unity 5.2. It’s your in-editor gateway to Unity Ads, Unity Analytics, Unity Cloud Build, and Unity Multiplayer... Read more
Drumroll please, Unity 5.2 is ready for your downloading pleasure!
Check out Unity IAP, now available in Unity 5.3!
The big news in this l... Read more
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