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Animation Instancing – Instancing for SkinnedMeshRenderer

April 16, 201824

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes get larger and more complex, especially as we add more and more characters. Me and my colleague in Shanghai come across this problem often ... Read more

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes get larger and more complex, especially as we add more and more characters. Me and my colleague in Shanghai come across this problem often ... Read more

Assets from ADAM Episode 2 and 3 now available for creators to explore on the Unity Asset Store

April 11, 201812

Launched just a few months ago, ADAM: Episode 2 and 3 have millions of views and are still generating loads of excitement. To fuel your creativity, Unity is releasing sam... Read more

New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams

April 9, 201835

At GDC, we announced our new plans for Unity releases, which include what will be known as the TECH stream and the Long-Term Support stream (LTS). The TECH stream will co... Read more

How ARCore enables you to create brand new types of user interaction (Part II)

+1 April 6, 20181

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of user interaction and gameplay, ... Read more

Creative Scripting for Timeline

Timeline is a powerful tool for creating cutscenes and short movies. But there’s more to it! Let’s see how we can leverage Timeline to blend... Read more

April 5, 201822

Tiny Bubbles: Custom soap-foam physics in Unity

Veteran indie developer Stu Denman had a grandfather who had worked on the Manhattan Project, and afterward studied the physics of soap bubb... Read more

April 2, 20182

AMD Radeon Rays Integrated into Unity’s GPU Progressive Lightmapper

As developer marketing manager at AMD, my mission is to enable developers to create ground-breaking experiences. That's why I am so passiona... Read more

March 29, 201828

Updated scripting runtime in Unity 2018.1: What does the future hold?

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... Read more

March 28, 201832

Shader Graph Custom Node API: Using the Code Function Node

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Read more

March 27, 201820

Releasing the Unity C# source code

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... Read more

March 26, 201856

OctaneRender for Unity update

OTOY’s cinematic render engine integration with Unity just got its next major update, opening up new possibilities for you! As the worlds of... Read more

March 22, 201811

Asset Store: New publishers powering your next high-end project

With Unity 2018 on the horizon, Scriptable Render Pipeline will enable teams of all sizes with the ability to produce high-end visuals and g... Read more

March 22, 20189

Unity VR developers love Oculus Go

Today at GDC, Oculus revealed some exciting updates on its new major platform: Oculus Go.  We also got a sneak peek at a few of the first Oc... Read more

March 21, 20181