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Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline

August 19, 201920

Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and eff... Read more

Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and eff... Read more

Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update

August 15, 201910

After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package lets you paint complex Terrain... Read more

2D Pixel Perfect: How to set up your Unity project for retro 16-bit games

+1 August 2, 20199

In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made back in the day. In this post,... Read more

Custom Lighting in Shader Graph: Expanding your graphs in 2019

July 31, 201918

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more features and functionality to S... Read more

Here’s what’s in the brand-new Unity 2019.2

We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enh... Read more

July 30, 201927

Augmented reality: How the world will be painted with data

In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how au... Read more

July 29, 20192

Creator Kits – Get creating quickly

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to... Read more

July 17, 201923

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens ... Read more

July 16, 20195

Unity Downloader: Powering the Editor as a continuous integration dependency

Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our int... Read more

July 15, 201917

Answering your top questions about Unity Reflect

Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experien... Read more

+1 July 10, 20193

Upgraded and Updated: Scripting your next game with Visual Studio and Unity

We are excited to announce a refresh of our popular beginner and intermediate scripting tutorial videos, available free on Unity Learn. We t... Read more

+1 July 9, 201920

Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination

Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking wi... Read more

July 3, 201963

How to create custom Timeline Markers

Starting with Unity 2019.1, Timeline supports markers! In this blog post, I will show you how to create custom markers. Previously, I exp... Read more

June 25, 20197