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Add features powered by Unity to native mobile apps

June 17, 201930

Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily insert AR and other Unity features. We know there are times when developers using native platform technologies (like Android/Java and iOS/Obj... Read more

Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily insert AR and other Unity features. We know there are times when developers using native platform technologies (like Android/Java and iOS/Obj... Read more

Navigating Unity’s multiplayer Netcode transition

June 13, 201955

As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. Since this announcement, we ha... Read more

AR & VR Branded Content: Uncover new ways to connect with your audience

June 12, 2019Reply

We recently hosted a webinar showcasing why and how brands are using technologies such as AR and VR as a crucial part of their traditional marketing campaigns and how, wi... Read more

AR Foundation support for ARKit 3

June 6, 20199

Unity has been working closely with Apple throughout the development of ARKit 3, and we are excited to bring these new features to Unity developers. Now, we’ll take a dee... Read more

Unity Reflect: BIM to real-time 3D in one click for better design decisions

Announcing Unity Reflect, a new product for architects, building designers, and engineers to transfer multiple BIM models into real-time 3D ... Read more

+1 June 5, 201918

Precise frame rates in Unity

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... Read more

June 3, 201916

Announcing the Unity Editor for Linux

Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform. For years, we’ve of... Read more

May 30, 201938

Speed up your work with the new Terrain Tools Package

We’re excited to introduce the Terrain Tools package (preview) for Unity 2019.1. This package contains over 15 new sculpting tools, as well ... Read more

May 28, 201910

Simulating high-speed IndyCars in AR

Every year, motorsports enthusiasts eagerly anticipate the Indianapolis 500, dubbed “the greatest spectacle in racing.” As 33 of the world’s... Read more

May 24, 20192

The first steps to a new Collaborate

Developers have hit many challenges with Collaborate - our solution for managing changes to project source files. We've started to rebuild C... Read more

May 23, 201918

How to use Timeline Signals

Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in ... Read more

May 21, 201921

GPU Lightmapper: A Technical Deep Dive

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide... Read more

May 20, 201915

Obstacle Tower Challenge Round 2 begins today

In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries fro... Read more

+1 May 15, 20191