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Bringing connected games within reach with Google Cloud

June 21, 201818

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you create, run, and scale your connected games. In this post, I’ll share how we define connected games, what we have been working on with Google Clo... Read more

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you create, run, and scale your connected games. In this post, I’ll share how we define connected games, what we have been working on with Google Clo... Read more

Announcing Kinematica: Animation meets machine learning

June 20, 201819

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation graphs? What if all that time... Read more

Introducing new Prefab workflows

June 20, 201814

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab workflows than that. Therefore, ... Read more

Connected games, facial mocap, New Prefabs workflow preview and more from Unite Berlin

June 19, 20187

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our strategic alliance with Google Clo... Read more

Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... Read more

June 19, 201811

Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... Read more

June 15, 20184

Multi-platform Handheld AR in 2018

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... Read more

+1 June 15, 201813

What’s new in Unity ARKit Plugin for ARKit 2

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our devel... Read more

June 14, 20186

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... Read more

June 11, 201815

Book of the Dead: Character and hero assets

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven't already, make sure to check... Read more

June 8, 20187

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Read more

June 7, 20183

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Read more

+2 June 5, 201816

Create enhanced 3D visuals with Holographic Remoting in UWP

Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside o... Read more

May 30, 20182