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Optimize your projects with Burst Compiler 1.3

May 27, 20207

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we ar... Read more

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we ar... Read more

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

+1 May 22, 202024

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed ... Read more

Code Coverage: Spot gaps in your tests

May 22, 20205

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Co... Read more

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 May 20, 20209

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate robotic arms and kinematic chains... Read more

The Heretic: VFX Character out now

May 20, 20201

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Read more

Game on: Level up your Unity skills

May 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Read more

The Heretic: Digital Human package out now

May 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Read more

Announcing ML-Agents Unity Package v1.0!

+4 May 12, 202012

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Read more

How AR Foundation and MARS work together to enable interactive, multiplatform AR experiences

May 11, 20207

Unity makes tools that give creators the power to build deeply interactive augmented reality (AR) experiences that intelligently adapt to an... Read more

Making of The Heretic: Environment Art

May 8, 20205

My name is Plamen ‘Paco’ Tamnev, and in the last couple of years, I’ve had the pleasure to be a part of the Unity Demo Team as a 3D characte... Read more

Finger Food Advanced Technology Group joins Unity

May 7, 202022

Unity is committed to helping all industries embrace the power of real-time 3D technology. To advance that mission, Unity has acquired Finge... Read more

Faster builds with the new Caching Shader Preprocessor (Experimental)

May 6, 20201

Shader compilation is a lengthy process that involves several steps. One of the first steps is preprocessing the shader source. Unity 2020.1... Read more

Learn to create AR and VR apps in Unity

May 1, 20203

Designed for creators new to AR and VR development, these comprehensive courses on the Unity Learn platform teach you the skills to build AR... Read more