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Spotlight Team Best Practices: GUID based references

July 19, 20185

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s... Read more

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s... Read more

Cinemachine for 2D: Tips and Tricks

July 17, 20183

Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people know about it, but there already ... Read more

Stay up to date with the Unity Roadmap

July 16, 201819

At our recent Unite event in Berlin, we shared an update talk on our roadmap. We aim to do this more regularly, as we know it’s important to help you plan ahead. We know ... Read more

Scripting Runtime Improvements in Unity 2018.2

July 11, 201833

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related to the scripting runtime, thank... Read more

2018.2 is now available

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Read more

July 10, 201899

Rendering in the fast lane: Real-time results for automotive

Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store p... Read more

July 3, 201813

Book of the Dead: Quixel, wind, scene building, and content optimization tricks

In this blog series, we will go over every aspect of the creation of our demo Book of the Dead. Today, we will focus on our partnership with... Read more

June 29, 201817

New Best Practice Guide – Memory Management in Unity

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Read more

June 27, 201824

Solving sparse-reward tasks with Curiosity

We just released the new version of ML-Agents toolkit (v0.4), and one of the new features we are excited to share with everyone is the abili... Read more

June 26, 201817

Bringing connected games within reach with Google Cloud

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you creat... Read more

June 21, 201829

Announcing Kinematica: Animation meets machine learning

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... Read more

June 20, 201835

Introducing new Prefab workflows

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab wo... Read more

June 20, 201821

Connected games, facial mocap, New Prefabs workflow preview and more from Unite Berlin

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our stra... Read more

June 19, 20188