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Experimenting with Shader Graph: Doing more with less

February 25, 202117

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment... Read more

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment... Read more

New year, new nodes in ArtEngine 2021.1

+1 February 25, 202112

Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes. Welcome to 2021 – and our first ArtEngine release of the year. While... Read more

Persistent data: How to save your game states and settings

February 23, 20215

Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods – from PlayerPrefs to serializ... Read more

Publisher Sale highlight: Discover fully rigged fantasy assets from Protofactor

February 19, 20213

Choose your own adventure with Protofactor’s AAA-quality creature and character assets at 50% off.   Now is the time to create spellbinding stories with heroic f... Read more

Texture optimization in Unity 2021.1

+1 February 17, 202125

A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import ... Read more

A lightning round of great tips for 2D games

+2 February 9, 20219

Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2... Read more

Introducing Shader Graph’s new Master Stack

February 5, 202117

In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the use... Read more

The road to 2021: Visual scripting in Unity

+1 February 4, 202122

We recently shared our roadmap plans for 2021. Now, we invite you inside Unity to meet some of the teams working toward these goals. In this... Read more

Celebrate Lunar New Year with the Asset Store

February 3, 20212

We’ve got an amazing Mega Bundle to start your year.  After everything that’s happened in the last 12 months, one New Year party just did... Read more

Learn 3D art optimization for mobile with Arm

February 1, 20213

Our new course, 3D Art Optimization for Mobile Applications, is designed for technical artists and content creators. Upskill your mobile gam... Read more

How Respawn took VR Above and Beyond the status quo

January 29, 20212

Medal of Honor: Above and Beyond is one of the most ambitious projects Respawn has ever undertaken. An action packed, incredibly immersive V... Read more

Unity 2021.1 beta is available for feedback

January 27, 202129

The Unity 2021.1 beta kicks off this year’s Tech Stream with a continued focus on quality and productivity, plus integrated visual scripting... Read more

Prepare students for in-demand careers with new high-impact resources

January 25, 20211

The Unity Academic Alliance, a program for postsecondary institutions, now features valuable new additions including competency-based curric... Read more