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Fostering AI Research: Meet us at AAAI-19

+1 January 18, 2019Reply

Last month, several members from the AI @ Unity team were present at NeurIPS in Montreal. At the Unity booth, we had the opportunity to meet hundreds of researchers and introduce them to Artificial Intelligence and Machine Learning projects at Unity. Later this month, we’re headi... Read more

Last month, several members from the AI @ Unity team were present at NeurIPS in Montreal. At the Unity booth, we had the opportunity to meet hundreds of researchers and introduce them to Artificial Intelligence and Machine Learning projects at Unity. Later this month, we’re headi... Read more

UnityScript to C# Conversion Tool

January 8, 20199

Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool available to download now. Bac... Read more

DirectX 12 on Xbox One now available with Unity 2018.3

December 26, 20189

DirectX 12 is the latest version of Microsoft's graphics API designed to enable a reduction of driver overhead, allowing better use of multi-core systems. Depending on yo... Read more

Unity 2018.3 Shader Graph Update: Lit Master Node

December 19, 201818

With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (called Lit Master) makes many ... Read more

Unity’s Handheld AR Ecosystem: AR Foundation, ARCore and ARKit

A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this oppor... Read more

+2 December 18, 201814

ML-Agents Toolkit v0.6: Improved usability of Brains and Imitation Learning

We’ve added a two new enhancements in the Unity ML-Agents Toolkit v0.6 based on your feedback! The first enhancement improves the usability ... Read more

December 17, 20182

PiXYZ 2018.3 – Delivering on the potential

We’re excited to share the latest results from our close collaboration with PiXYZ – the release of 2018.3 versions of both the PiXYZ PLUGIN ... Read more

December 14, 20182

Introducing Unity 2018.3

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... Read more

December 13, 201877

ARCore and Unity: A look at 2018 and the road ahead

Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a ... Read more

December 11, 20184

Announcing the release of Unity Integrations

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a... Read more

December 7, 20187

Project Tiny Preview Package is here!

Project Tiny is a new modular Unity runtime and Editor mode designed to build games and experiences that can load instantly and without inst... Read more

+1 December 5, 201839

Getting Started with 2D Inverse Kinematics

If you’ve read my previous blog post about the new 2D Animation package in Unity, you might be curious about what the new Inverse Kinematics... Read more

December 4, 20187

Creating explosive visuals with the Visual Effect Graph

At Unite LA 2018 we unveiled the Visual Effect Graph, a tool for building real-time visual effects in Unity. The tool uses GPU run compute s... Read more

November 27, 201817