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Pricing for new Unity Pro and Plus subscriptions to change on January 1, 2020

October 17, 201990

Current seat subscriptions and current custom agreements are unaffected. Jump to the FAQ below if you have questions. New prices take effect January 1, 2020  Effective January 1, 2020 at 12:00 am UTC, the price for Unity Pro subscriptions will be USD $150/month and Unity Plus s... Read more

Current seat subscriptions and current custom agreements are unaffected. Jump to the FAQ below if you have questions. New prices take effect January 1, 2020  Effective January 1, 2020 at 12:00 am UTC, the price for Unity Pro subscriptions will be USD $150/month and Unity Plus s... Read more

Introducing the new Input System

October 14, 201968

The Input System is available in preview for Unity 2019.1 and later. This new system focuses on ease of use and consistency across devices and platforms. Install it via t... Read more

Improve workflows, validate decisions, and avoid errors with Presets

+1 October 11, 201914

With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Presets can benefit development team... Read more

Unity acquires ChilliConnect

October 3, 201911

You’ve heard us talk about bringing LiveOps to your game management, and at Unity, we believe in having a choice when looking for the right tools to fit your needs. To... Read more

Labs Spotlight: Project MARS

October 2, 20199

Project MARS, Mixed and Augmented Reality Studio, is a new Unity toolset specifically designed to help our creators make better spatial expe... Read more

Speed up mobile iteration with the new Device Simulator

September 27, 201929

When you’re creating content for mobile devices, you have to test and tweak your project to make sure it works with a huge variety of device... Read more

Unity Roadmap @ Unite Copenhagen 2019

September 26, 201923

At Unite Copenhagen, we talked about what’s on our roadmap for our upcoming Unity 2019.3 and 2020.1 and presented our vision for what you sh... Read more

Shaping the world with real-time 3D: Unite Copenhagen keynote highlights

September 23, 201925

Unite Copenhagen is officially here, and we’re thrilled that the action is taking place just down the street from where the first lines of U... Read more

How the Lightweight Render Pipeline is evolving

September 20, 201946

We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... Read more

deltaDNA joins Unity offering best-in-class tools to engage your players

September 19, 20199

We’re excited to announce that deltaDNA is joining Unity, bringing robust LiveOps tools to keep your players playing! Unity’s team of mor... Read more

Support for Apple Sign in

+1 September 19, 201911

At Worldwide Developers Conference (WWDC) in June, Apple announced a new product: Sign in with Apple. With the imminent release of iOS 13 on... Read more

Stream high-quality real-time graphics through your browser with our new WebRTC framework

September 17, 201915

Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... Read more

Advanced Animation Rigging: Character and props interaction

September 5, 201917

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to cr... Read more