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Cuphead developer’s tips to optimize for Nintendo Switch

April 18, 20196

The hand-drawn, 2D indie darling Cuphead just released to Nintendo Switch. We talked with Studio MDHR engineer Adam Winkels to learn about the team’s approach to optimizing for the platform and he shares his advice for developers in today's blog. “Bringing Cuphead to Nintendo ... Read more

The hand-drawn, 2D indie darling Cuphead just released to Nintendo Switch. We talked with Studio MDHR engineer Adam Winkels to learn about the team’s approach to optimizing for the platform and he shares his advice for developers in today's blog. “Bringing Cuphead to Nintendo ... Read more

Preparing architectural models for better BIM visualization in Unity

April 17, 20196

Now it’s easier for AEC professionals to use the Unity platform to create real-time experiences. When you convert your CAD model to Unity, you can use Tridify BIM Tools t... Read more

Introducing Unity 2019.1

April 16, 201963

The first TECH Stream release of the year – Unity 2019.1 – is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Re... Read more

Unity ML-Agents Toolkit v0.8: Faster training on real games

+3 April 15, 20194

Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations running on a single machine. This... Read more

Reality vs illusion

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Read more

+2 April 11, 20198

Upgrading VFX in the FPS Sample with Visual Effect Graph

Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a f... Read more

April 10, 20198

Sound Design and Music – Buried Memories Volume 1: Yggdrasil Icon Pack

The Unity Icon Collective brings together top industry talent to produce high-quality content straight to the Unity Asset Store. Today we di... Read more

April 4, 20195

Tips for extending the Unity Editor – Lessons from Project MARS

The Authoring Tools Group in Unity Labs is developing Project MARS — Mixed and Augmented Reality Studio, a Unity extension that enables user... Read more

+1 April 3, 20192

Higher fidelity and smoother frame rates with Adaptive Performance

We recently wrapped up GDC 2019, where we spoke about Adaptive Performance during our Keynote. We’re excited to let you know that the Previe... Read more

April 1, 201920

Pixar’s Universal Scene Description for Unity out in Preview

Pixar's Universal Scene Description (USD) is a file format designed for large-scale asset pipelines, with a particular focus on parallel wor... Read more

March 28, 20197

Unity Support for Stadia: Here’s what you need to know

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, St... Read more

March 19, 201920

Announcing Unity and Havok Physics for DOTS

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Read more

March 19, 201932

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Read more

March 19, 201916