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Learn how Animation Rigging can level up animation in your project

+1 June 18, 20209

A year ago, Unity introduced a preview package called Animation Rigging, and we’re adding new functionality to it in 2020. We’re also sharin... Read more

Scaling Kubernetes Jobs for Unity Simulation

+4 June 17, 20201

Unity Simulation enables product developers, researchers, and engineers to smoothly and efficiently run thousands of instances of parameteri... Read more

Lighting tips for mobile game development

June 15, 20207

Lighting is one of the most important visual elements of your game. Our partners at Arm have provided some handy tips to help you optimize y... Read more

Simplify game error reporting with Backtrace

June 11, 20206

Programmers are all too familiar with the time-consuming efforts of analyzing the crash and error reports they receive during new feature de... Read more

Use Unity’s perception tools to generate and analyze synthetic data at scale to train your ML models

+4 June 10, 20204

Synthetic data alleviates the challenge of acquiring labeled data needed to train machine learning models. In this post, the second in our b... Read more

Making of The Heretic: Digital Human Character Gawain

+1 June 10, 20205

Gawain is the main character from The Heretic, the real time short film made in Unity, written and directed by Veselin Efremov. In this arti... Read more

Unity 2019 LTS is now available

June 9, 202040

Unity 2019.1, 2019.2, and 2019.3 have brought lots of improvements in rendering, Editor UI, node-based authoring tools, and more. Today, we’... Read more

Introducing Unity MARS – a first-of-its-kind solution for intelligent AR

June 8, 202041

Unity MARS provides augmented reality (AR) creators everywhere with specialized tools and a streamlined workflow to deliver responsive, loca... Read more

Optimize your projects with Burst Compiler 1.3

May 27, 202014

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the ... Read more

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic

+1 May 22, 202029

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Read more

Code Coverage: Spot gaps in your tests

May 22, 20207

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Read more

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 May 20, 202012

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Read more

The Heretic: VFX Character out now

May 20, 20203

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Read more