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Creating a third-person zombie shooter with DOTS

November 27, 201912

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... Read more

Achieving theater-quality anime with Unity

November 26, 20192

Japanese animation studio Graphinica, Inc., creators of innovative TV and cinema animation productions, set out to discover whether it’s pos... Read more

How immersive experiences inspire empathy and real-world behavior change

November 22, 20191

Fly into an exclusive game that combines ornithology, AR Foundation, and a fair amount of feathers. Krikey is a location-based augmented rea... Read more

Normal map compositing using the surface gradient framework in Shader Graph

November 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Read more

Tales from the Optimization Trenches

November 14, 20197

As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers ... Read more

Level up your VR skills with a free, new course from Unity and Oculus

+1 November 13, 20196

We’ve partnered with Oculus to create a free intermediate level course, “Design, develop and deploy for VR.” You’ll learn VR best practices ... Read more

Sherman behind the screens: How to create cinema-quality lighting in Unity

November 13, 20193

Created by the Emmy Award-winning team that brought you Baymax Dreams, Sherman is a new short film crafted with Unity’s High Definition Rend... Read more

Simplify your game testing with our new machine learning product, GameTune

+1 November 8, 20196

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for g... Read more

The new Asset Import Pipeline: Solid foundation for speeding up asset imports

November 7, 201920

As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and layi... Read more

Havok Physics in Unity

November 6, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... Read more

How to use URL handlers and OpenURL safely in your Unity app

November 6, 20194

The Unity Security team focuses on helping Unity creators build more trustworthy games and applications. Tune in to this blog series for tip... Read more

Enter Play Mode faster in Unity 2019.3

November 5, 201926

Play Mode is at the core of what makes Unity fun to work with. But as your projects get more complex, it can take a while to get started. Th... Read more

Unity acquires Obvioos, creators of Furioos

November 1, 20199

Democratizing development using real-time 3D tools is at the heart of what Unity is all about. Today, we’re excited to announce that Unity h... Read more