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Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... Read more

June 15, 20184

Multi-platform Handheld AR in 2018

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... Read more

+1 June 15, 201819

What’s new in Unity ARKit Plugin for ARKit 2

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our devel... Read more

June 14, 20188

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... Read more

June 11, 201815

Book of the Dead: Character and hero assets

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven't already, make sure to check... Read more

June 8, 20187

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Read more

June 7, 20183

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Read more

+2 June 5, 201815

Create enhanced 3D visuals with Holographic Remoting in UWP

Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside o... Read more

May 30, 20183

Procedural patterns you can use with Tilemaps (Part I)

Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or ... Read more

May 29, 20186

Unity’s Demo Team – The creators behind Unity’s most stunning visuals

With over 3.5-million views, Book of the Dead is hugely popular and many want to know how it was accomplished. Unity evangelist Matt Schell ... Read more

May 25, 20184

Imitation Learning in Unity: The Workflow

With the release of ML-Agents toolkit v0.3 Beta, there are lots of new ways to use Machine Learning in your projects. Whether you’re working... Read more

May 24, 201814

Join the 2018.2 beta and earn the chance to win great Unity gear

The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tra... Read more

May 16, 20184

Stripping scriptable shader variants

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Read more

May 14, 201820