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ARKit Remote: Now with face tracking!

When developing any application is it essential to iterate as quickly as possible, and having to build to the device to test functionality i... Read more

January 16, 20188

Vuforia in Unity: Build cross-platform AR apps

Unity 2017.3 offers out-of-the-box support for Vuforia 7. Developers can build cross-platform AR apps that blend 3D graphics with all types ... Read more

January 15, 201833

Unity Training Roundup: 2D features & tips

In recent versions of Unity, some incredible 2D tools have been added. Now that we’ve reached a critical mass of 2D features, it feels like ... Read more

January 13, 20185

Unity Labs: AutoLOD – Experimenting with automatic performance improvements

Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… Check out the code ... Read more

January 12, 201838

Get early access to Unity 2018.1: the beta is out

The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming. This beta introduces many new ... Read more

January 10, 201847

Replacing MonoDevelop-Unity with Visual Studio Community starting in Unity 2018.1

Starting from Unity 2018.1 we will be shipping Visual Studio for Mac instead of MonoDevelop-Unity on macOS. On Windows will continue to ship... Read more

January 5, 201889

Compiler Test Framework

Unity, as you may know, helps you build for many different platforms, be it consoles, computers, mobiles or XR. In order to do this, it uses... Read more

January 4, 20183

Spotlight Team Best Practices: Object placement and physics

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

January 3, 20189

17 Unity blog highlights from 2017

It has been an exciting year here on the Unity blog, full of momentous announcements, powerful demos, and some amazing unity tips. We hav... Read more

December 31, 20172

Best Unite sessions of 2017: improving performance and storytelling

Unite conferences are a great place for us to get together as a community. But they’re also a great source of knowledge! And now is the perf... Read more

December 26, 20171

Meeting Google Play requirements in the future

Earlier this week Google announced important changes to the Google Play requirements: target API level 26 (Android 8.0 Oreo) or higher will ... Read more

December 20, 201711

Unity 2017.3 is here

2017.3 completes the 2017 cycle introducing several new features and improvements across the board for both artists and developers. We’re... Read more

December 19, 201779

Best Live Trainings of 2017: Object pooling, shader writing and particle splatting

This year has been a great year for us in Online Evangelism and next year is shaping up to be even better (and busier!). Coming into the end... Read more

December 16, 201712