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WebAssembly is here!

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... Read more

August 15, 201830

PiXYZ v2018.2 – Automation and algorithms for automotive success

Earlier this year, we announced our partnership with PiXYZ Software to provide Unity automotive and transportation customers with the best C... Read more

August 14, 2018Reply

Facial AR Remote: Animating with AR

With the release of ARKit and the iPhone X paired with Unity, developers have an easy-to-use set of tools to create beautiful and expressive... Read more

August 13, 201821

Shader Graph Updates and Sample Project

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new feat... Read more

August 7, 201823

Evolving multiplayer games beyond UNet

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Read more

August 2, 2018103

Creating together: Unity and Google Cloud

At Unite Berlin, we announced an alliance with Google Cloud to make it easier for you to create connected games. Since then, we’ve been hard... Read more

July 27, 20187

Spotlight Team Best Practices: GUID based references

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Read more

July 19, 201828

Cinemachine for 2D: Tips and Tricks

Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people kno... Read more

July 17, 20184

Stay up to date with the Unity Roadmap

At our recent Unite event in Berlin, we shared an update talk on our roadmap. We aim to do this more regularly, as we know it’s important to... Read more

July 16, 201831

Scripting Runtime Improvements in Unity 2018.2

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... Read more

July 11, 201833

2018.2 is now available

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Read more

July 10, 2018133

Rendering in the fast lane: Real-time results for automotive

Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store p... Read more

July 3, 201813

Book of the Dead: Quixel, wind, scene building, and content optimization tricks

In this blog series, we will go over every aspect of the creation of our demo Book of the Dead. Today, we will focus on our partnership with... Read more

June 29, 201816