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Oculus Launch Pad 2018 is here!

Get the help you need to develop and bring your VR experience to market. Apply until May 20! Since 2016, Oculus has invited promising deve... Read more

May 12, 201814

Unity at Microsoft Build: 7 takeaways from the show

The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mi... Read more

May 11, 20183

Launching 3D Game Kit: Explore and Learn Unity in 3D

In February, Unity’s Content Team brought you The Explorer 2D Game Kit, a collection of mechanics, tools, systems and assets to hook up game... Read more

+1 May 10, 201815

Unity Packages Life Cycle

By now, you’ve noticed a plan for Unity involving packages, which has been steadily moving forward. The story kicked off with the ProBuilder... Read more

May 9, 201827

Unity 2018.2 beta: What’s new

The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stag... Read more

May 7, 201837

Project Management is evolving! Unity Package Manager Overview

Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in you... Read more

May 4, 201818

2018.1 is now available

Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engi... Read more

May 2, 201854

How ARCore enables you to create brand new types of user interaction (Part III)

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a ... Read more

+1 May 1, 20181

How to get the most out of the new Unity Project Templates in 2018.1

Project Templates (introduced earlier this year in this blog post) change the way you launch a new project in Unity.  The aim of Unity Proje... Read more

April 26, 201829

Animation Instancing – Instancing for SkinnedMeshRenderer

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes... Read more

April 16, 201845

Assets from ADAM Episode 2 and 3 now available for creators to explore on the Unity Asset Store

Launched just a few months ago, ADAM: Episode 2 and 3 have millions of views and are still generating loads of excitement. To fuel your crea... Read more

April 11, 201815

New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams

At GDC, we announced our new plans for Unity releases, which include what will be known as the TECH stream and the Long-Term Support stream ... Read more

April 9, 201835

How ARCore enables you to create brand new types of user interaction (Part II)

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of u... Read more

+1 April 6, 20181