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What is a Job System?

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Read more

October 22, 201820

Revolutionizing how game developers monetize with Unity Monetization SDK 3.0

Today, we’re announcing our most comprehensive monetization solution to date, Unity Monetization SDK 3.0. This SDK release is significant fo... Read more

October 19, 201811

Making the most of TextMesh Pro in Unity 2018

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily e... Read more

October 16, 201822

What’s new in Performance Reporting

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Uni... Read more

October 15, 20186

Now Available: Film Sample Project

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best pract... Read more

October 11, 201817

2018.3 Terrain Update: Getting Started

We now have a team dedicated to terrain, and our initial efforts will soon be publicly available! Unity 2018.3 will ship with an update to t... Read more

October 10, 201869

Optimizing loading performance: Understanding the Async Upload Pipeline

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Read more

October 8, 201832

Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Read more

October 5, 201821

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... Read more

October 4, 2018

Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Read more

October 3, 20188

Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit

Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... Read more

+1 October 2, 201810

Performance Benchmarking in Unity: How to Get Started

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Read more

September 25, 201813

The High Definition Render Pipeline: Getting Started Guide for Artists

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Read more

September 24, 201829