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Crunch compression of ETC textures

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Read more

December 15, 201710

Available now: OctaneRender for Unity

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Read more

December 14, 201745

Spectating VR

A fun game experience is something that players want to show off, record, and share. With VR, seeing what the player sees on a single, recta... Read more

December 12, 20173

Using Machine Learning Agents in a real game: a beginner’s guide

My name is Alessia Nigretti and I am a Technical Evangelist for Unity. My job is to introduce Unity’s new features to developers. My fellow ... Read more

December 11, 201711

Create your own animated emojis with Unity!

With the release of the iPhone X, Apple popularized the use of “Animojis” for sending animated messages and everyone was showing off their n... Read more

December 3, 20179

Learn how Google’s Poly works with Unity EditorXR

With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... Read more

November 30, 20173

Staff Made With Unity favorites from 2017

As the end of the year and the holidays are approaching, we thought it would be fun to share with you some of the exciting Made With Unity c... Read more

November 29, 20172

Introducing the Simple Animation Component

Or, what am I supposed to do with Animation Playables? Ever since they were introduced as experimental in 5.2, Playables have been myster... Read more

November 28, 201722

Building a true free roaming VR experience

You move carefully, scanning each window for signs of activity as you make your way through the abandoned city. There’s a sudden movement in... Read more

November 27, 20176

Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool

As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like. The first feature is Assem... Read more

November 22, 201726

EditorXR and SceneFusion Update

Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... Read more

November 21, 2017

How to maximize AR and VR performance with advanced stereo rendering

With Unity 2017.2, we released support for Stereo Instancing for XR devices running on DX11, meaning that developers will have access to eve... Read more

November 21, 201710

Making cool stuff with ScriptableObjects

I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our... Read more

November 20, 201734