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4.1 Graphics Features

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Read more

March 15, 201317

Introducing the new Memory Profiler

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Read more

March 14, 201327

Short Cycle Development

We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this... Read more

March 8, 201319

Unity 4 Early Access for Windows Store apps

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Read more

March 7, 201333

Exploratory Testing at Unity

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Read more

February 28, 20133

Automatic Setup of a Humanoid

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Read more

February 7, 201324

Three Ninja Camp VII projects at a glimpse

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... Read more

December 7, 201250

What’s next on Mecanim roadmap

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... Read more

December 7, 201241

Iterative baking of Occlusion and NavMeshes

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more

November 30, 201215

Testing your web player content against the latest Unity runtime versions

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Read more

November 29, 20128

Linux Publishing in Unity 4.0

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Read more

November 22, 201228

Shuriken – World Particle Collision

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... Read more

November 18, 201216

Adobe Flash Player Export in 4.0

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... Read more

November 16, 20128