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Testing Unity part 2

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more

May 24, 201216

Testing Unity

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Read more

May 8, 201213

Unity-authored projects win top honors at serious games and virtual reality conferences

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... Read more

April 26, 201211

Semantic Game Builder Interface to be Integrated Into Unity

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... Read more

April 1, 201224

Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Read more

March 28, 201295

ShadowGun: Optimizing for Mobile Sample Level

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Read more

March 23, 201268

Unity 3.5 released

Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Read more

February 20, 201218

Unity 3.5 Developer Preview: Expanding Horizons!

The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... Read more

January 25, 201221

Union bringing games to 2012 LG smart TVs

This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs. Union is working with LG to bring... Read more

January 13, 20128

Build Engineering and Infrastructure: How Unity Does It

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... Read more

October 21, 201117

Tips for water in Unity

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Read more

October 7, 201115

SHADOWGUN talk at Unite

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Read more

September 29, 20116

Mixamo’s Auto-Rigger

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... Read more

September 21, 201114