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Tips for water in Unity

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Read more

October 7, 201115

SHADOWGUN talk at Unite

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Read more

September 29, 20116

Mixamo’s Auto-Rigger

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... Read more

September 21, 201114

“Special Effects with Depth” talk at SIGGRAPH

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Read more

September 8, 201114

Unity and Flash : a sneak peek.

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Read more

September 1, 2011131

Asset Store Road Map

Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Read more

August 31, 201130

“Fast Mobile Shaders” talk at SIGGRAPH

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Read more

August 18, 201112

Unity 3.4 web player for 64-bit Windows

Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. While we have been developi... Read more

July 28, 201116

Unity Roadmap 2011

Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... Read more

June 16, 2011203

String Augmented Reality Launches

Today sees the public launch of the excellent Augmented Reality plugin for Unity from String. Focusing intensively on creating their tech... Read more

June 16, 20116

Unity and iOS SDK 4.3

Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked ... Read more

June 15, 201119

Advanced Shading and Lighting for Mobile

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Read more

June 8, 201154

Notes on Native Client & Pepper Plugin API

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Read more

June 2, 20114