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Coming in 3.2: mobile graphics optimizations

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Read more

January 18, 201136

Standard Assets Update! part one

I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably awar... Read more

January 11, 201141

Moving the bug fight forward

Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has... Read more

October 29, 201021

Shader Compilation for Multiple Platforms

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Read more

October 20, 20106

Unity 3 Feature Video – Occlusion Culling with Umbra

After much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have pu... Read more

September 22, 201042

Unity and iOS (solved!)

Dear community! It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... Read more

September 10, 201058

Unity 3 Feature Preview – Deferred Rendering

After a bit of radio silence we're back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefi... Read more

September 9, 201020

Unity 3 – What Feature is The Dev Team Most Proud Of?

Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... Read more

August 23, 201051

Unity 3 technology – Surface Shaders

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Read more

July 17, 201039

Unity 3 Feature Preview – Beast Lightmapping

Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3! Senior QA Specialist Samantha Kalma... Read more

July 15, 201053

Unity 3 Feature Preview – Cloth Physics

And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... Read more

July 13, 201034

RFP: Unity to Award 60 Android Smart Phones to Schools

Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... Read more

July 7, 201012

Unity and iOS 4.0, update III

Dear community, once again I'd like to start by offering my thanks to everyone for their patience through an unclear situation. We're gratef... Read more

July 2, 2010117