This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Read more
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Read more
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Read more
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Read more
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Read more
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Read more
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Read more
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... Read more
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... Read more
Today sees the public launch of the excellent Augmented Reality plugin for Unity from String.
Focusing intensively on creating their tech... Read more
Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked ... Read more
Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Read more
Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Read more
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