The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Read more
We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this... Read more
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Read more
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Read more
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Read more
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... Read more
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... Read more
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... Read more
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Read more
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Read more
With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast.
We spent a lot of time ... Read more
It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... Read more
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Read more
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