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Unity 3.4 Hotfix for new Android devices

With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.... Read more

November 1, 201213

Unity Windows Phone 8 at Microsoft Build Conference!

Today at Microsoft’s Build developer conference held at the company’s campus in Redmond, WA, Tony Garcia, Unity EVP of Business Development,... Read more

October 30, 201219

In-depth Cache Server

In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... Read more

October 26, 201213

Unity Serialization

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... Read more

October 25, 201220

Cursor API

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... Read more

October 22, 201224

Property Drawers in Unity 4

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... Read more

September 7, 201231

Unity 4: DirectX 11

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Read more

July 13, 201219

Unity 4: AAA graphics and performance for your mobile games

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Read more

July 5, 201233

Unity 4: Linux Publishing Preview: What, How, and Wherefore

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Read more

July 3, 201283

Unity 3.x and 4.x going forward

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Read more

June 24, 201247

Unity 4: More Mecanim!

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Read more

June 20, 201283

Testing Unity part 2

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more

May 24, 201216

Testing Unity

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Read more

May 8, 201213