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Unity 4: DirectX 11

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Read more

July 13, 201219

Unity 4: AAA graphics and performance for your mobile games

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Read more

July 5, 201233

Unity 4: Linux Publishing Preview: What, How, and Wherefore

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Read more

July 3, 201283

Unity 3.x and 4.x going forward

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Read more

June 24, 201247

Unity 4: More Mecanim!

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Read more

June 20, 201283

Testing Unity part 2

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more

May 24, 201216

Testing Unity

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Read more

May 8, 201213

Unity-authored projects win top honors at serious games and virtual reality conferences

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... Read more

April 26, 201211

Semantic Game Builder Interface to be Integrated Into Unity

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... Read more

April 1, 201224

Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Read more

March 28, 201295

ShadowGun: Optimizing for Mobile Sample Level

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Read more

March 23, 201268

Unity 3.5 released

Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Read more

February 20, 201218

Unity 3.5 Developer Preview: Expanding Horizons!

The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... Read more

January 25, 201221