11/2018 Update: We now have a Pixel Perfect package that solves this issue! Learn more & get it here.
How do I make a pixel art game th... Read more
Yesterday, engineers from Google, Microsoft and Mozilla (makers of Chrome, Edge and Firefox) announced that they are working on a new cross-... Read more
In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... Read more
This is the fifth post in the IL2CPP Internals series. In the last post, we looked at how methods are called in the C++ code generated for t... Read more
For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... Read more
Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... Read more
Drumroll please! Unity 5.1 is ready for you to download, thereby extending Unity 5’s power, efficiency and multiplatform support.
At Unity,... Read more
Following the discovery of a security issue in the Unity Web Player plugin that can allow an attacker to use a victim’s credentials to read ... Read more
This is the fourth blog post in the IL2CPP Internals series. In this post, we will look at how il2cpp.exe generates C++ code for method call... Read more
In Unity 5.0, we shipped the scene and prefab merge tool, and It's been positively received by the Unity Community. However, we’ve since rea... Read more
With Google about to complete the deprecation of NPAPI support in their Chrome browser, we’ve been receiving some questions about what the b... Read more
Early in the planning phase of The Blacksmith, we knew we wanted an atmospheric scattering solution that would give us a little bit more det... Read more
When planning The Blacksmith short film, we never really prioritized a custom skin shader high enough for it to have any realistic chance of... Read more
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