It was bright and sunny morning. It must have been some time last fall, when we finally got the message we had all been waiting for: a Chall... Read more
One of the new features in Unity 5.1 is a new unified OpenGL rendering backend.
... A unified what now?
Until now, we had a separate rende... Read more
Hi I am Karsten, I have been working behind the scenes of Unity since 2011, as an IT Manager, to support our IT infrastructure.
Backgroun... Read more
This is the third blog post in the IL2CPP Internals series. In this post, we will explore some tips which make debugging C++ code generated ... Read more
This is the second blog post in the IL2CPP Internals series. In this post, we will investigate the C++ code generated by il2cpp.exe. Along t... Read more
In a previous blog post, “Testing the Audio Mixer”, the Audio Mixer was discussed from a Software Test Engineering point of view. In this bl... Read more
I’m very excited to announce that Dr. Mike Capps will be joining Unity Technologies as an advisor to me, our exec team and to our core R&... Read more
Almost a year ago now, we started to talk about the future of scripting in Unity. The new IL2CPP scripting backend promised to bring a highl... Read more
Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic comp... Read more
Hello 2D developers!
First of all, I want to thank you for continuing to support Unity, and especially our 2D features. The 2D Team love wo... Read more
Welcome to round two of our weekly blog update covering progress with stabilization and optimization of iOS 64-bit support in Unity 4.6 and ... Read more
Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... Read more
The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Read more
Made With Unity