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4.6 is Released with Source for UI System!

November 26, 201458

Today, we are delighted to release the awesome Unity 4.6, which contains our new UI system as the headline feature. The release cycle has in... Read more

Sustained Engineering Plan For Unity 4.5 and 4.6

November 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... Read more

Apple iOS 64-bit support in Unity

November 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Read more

Porting to Unity 5 – The Untold Rust Journey

November 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more

Improving the Unity 5 documentation based on your feedback

November 12, 201432

We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more

Physically Based Shading in Unity 5: A Primer

October 29, 201455

What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more

The future of Web publishing in Unity – an update

October 28, 201435

Recently we’ve had a lot of inquiries from game developers who are concerned about the future of gaming on the Web in general and the Unity ... Read more

Unity 5.0 pre-order beta now available!

October 27, 201499

We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta. Unity ... Read more

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

October 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more

The Players Journey

October 13, 20149

We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more

Benchmarking Unity performance in WebGL

October 7, 201451

When we port Unity to new platforms, it is always an important question to find out how well it performs on that platform - and to see what ... Read more

In the Labs: Custom Build Configurations

October 2, 201447

"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Read more

Expanded Oculus Rift Support in Unity

September 20, 201465

More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... Read more