Today, we are delighted to release the awesome Unity 4.6, which contains our new UI system as the headline feature. The release cycle has in... Read more
Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x.
Subsequ... Read more
Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Read more
Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more
We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more
What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more
Recently we’ve had a lot of inquiries from game developers who are concerned about the future of gaming on the Web in general and the Unity ... Read more
We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta.
Unity ... Read more
Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more
We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more
When we port Unity to new platforms, it is always an important question to find out how well it performs on that platform - and to see what ... Read more
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Read more
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... Read more
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