Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blo... Read more
The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3.
Un... Read more
Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D.
... Read more
So, Unity 4.3 is here. We’re incredibly proud to be able to share the new 2D tools, deeper Mecanim integration and improvements to the Unity... Read more
We have good news to share with you today! Unity and Microsoft have reached an agreement that will open Xbox One even farther to developers... Read more
Like most mobile games developers, we've been closely following what important additions and changes the recently released iOS 7 update has ... Read more
As part of our Unity 4.3 announcement here at Unite '13, we're thrilled to show off our native support for 2D development. Our users have be... Read more
After months of development and testing, Unity 4.2 is here and ready for you to use.
As well as a host of new and exciting features, the ... Read more
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Read more
In my last blog post I introduced you to our Runtime Test Framework and how it allows us to test the Unity Runtime API on a wide range of pl... Read more
Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... Read more
Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... Read more
Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... Read more
Made With Unity