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Turn your character into a player!

April 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... Read more

Playstation®Vita for all: The Unity for PlayStation®Mobile public preview

April 8, 201432

No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take ... Read more

Unity 4 beta for Windows Phone 8.1 apps

April 2, 201429

Unity is proud to announce the Unity 4 beta program for Windows Phone 8.1 apps. We have been working on Windows Phone 8.1 support for Unity ... Read more

Physically-based shading upcoming in Unity 5.0

March 20, 201458

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  ... Read more

Unity 5!

March 18, 2014164

Today, at the biggest show in the game development industry, we threw the veil off of Unity 5 and announced that it’s coming this year! This... Read more

Unity Test Tools 1.2 have been released

March 12, 201412

Hi there! My name is Tomek and I am the main developer behind Unity Test Tools. Ever since the first release we are actively developing the ... Read more

Unity and Architecture

March 6, 20147

A number of incredibly talented architects and engineers use the Unity engine to bring their blueprints to life and let their clients adjust... Read more

How do we use code coverage for Unity?

February 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... Read more

Overcoming issues with iOS App Store submissions

February 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... Read more

PlayStation® Vita deployment is here!

January 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... Read more

Monitoring Unity Performance, Part II

January 8, 20146

This is the second part of my post about how we monitor Unity performance. In Part I, I explained how we monitor for and fix performance reg... Read more

Occlusion Culling in Unity 4.3: Troubleshooting

January 2, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Read more

Monitoring Unity Performance, Part I

December 30, 20135

Hello! My name is Sakari Pitkänen. I work as a developer on the Toolsmiths Team here at Unity. In this blogpost I will tell you about how we... Read more