A new exciting editor extension feature is coming for Unity 4 - Property Drawers!
What started out as a NinjaCamp project between Rune an... Read more
In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Read more
Hi from the Unity Mobile team,
With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Read more
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Read more
Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later.
Whither Unity 4.... Read more
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Read more
Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... Read more
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more
Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” categ... Read more
It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Read more
After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... Read more
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... Read more
Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2... Read more
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