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Pollen VR: Developing high-end visuals with Unity 5

February 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Read more

Testing the Audio Mixer

February 12, 20155

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Read more

Having fun with the new Mecanim features

February 11, 201541

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... Read more

Extending Unity 5 rendering pipeline: Command Buffers

February 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Read more

Renaming Serialized Fields

February 3, 201530

As some of you may know, we built most of the new UI System as user scripts. That means we were subject to most of the limitations our users... Read more

Unity 4.6.2 iOS 64-bit support

January 29, 201587

  Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... Read more

Staying ahead with DirectX 12

January 22, 201537

Last year at GDC Microsoft announced DirectX 12. During yesterday's Windows 10 media briefing, Phil Spencer of Microsoft mentioned that Unit... Read more

AddComponent(string): API Removal in Unity 5.0

January 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... Read more

Optimizing Shader Info Loading, or Look at Yer Data!

January 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Read more

Celebrating our first Cloud Hack Week

January 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Read more

Curious Case of Slow Texture Importing, and xperf

January 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Read more

A Primer on Repeatable Random Numbers

January 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Read more

Assembly Updater: Faster API usage detection

January 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Read more