Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... Read more
Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2... Read more
Lot’s of news around Flash today! Let’s get started:
We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Read more
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Read more
Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Read more
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... Read more
This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs.
Union is working with LG to bring... Read more
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... Read more
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Read more
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Read more
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Read more
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Read more
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Read more
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