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Performance Reporting is now Cloud Diagnostics

Better name, new features, and now accessible to Unity Personal Edition users! If you’re familiar with Performance Reporting, then Unity Clo... Read more

November 6, 201810

Testing Test-Driven Development with the Unity Test Runner

Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... Read more

November 2, 201817

Introducing the FPS Sample

At Unite LA yesterday, we announced the first release of the FPS Sample project,  a multiplayer First-Person Shooter game. You can now downl... Read more

October 24, 201827

A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles

Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re i... Read more

October 24, 20187

What is a Job System?

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Read more

October 22, 201820

Revolutionizing how game developers monetize with Unity Monetization SDK 3.0

Today, we’re announcing our most comprehensive monetization solution to date, Unity Monetization SDK 3.0. This SDK release is significant fo... Read more

October 19, 201811

Making the most of TextMesh Pro in Unity 2018

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily e... Read more

October 16, 201822

What’s new in Performance Reporting

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Uni... Read more

October 15, 20186

Now Available: Film Sample Project

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best pract... Read more

October 11, 201817

2018.3 Terrain Update: Getting Started

We now have a team dedicated to terrain, and our initial efforts will soon be publicly available! Unity 2018.3 will ship with an update to t... Read more

October 10, 201869

Optimizing loading performance: Understanding the Async Upload Pipeline

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Read more

October 8, 201832

Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Read more

October 5, 201821

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... Read more

October 4, 2018