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Why You Probably Don’t Need a Source Code License

More and more people and companies are realizing how Unity can help them unleash their creativity and concentrate on making their games rath... Read more

March 20, 200926

Unity on Windows, it’s getting ever so close!

As most of the Unity universe already knows, we recently announced that Unity 2.5 is coming soon, and that among other new features it will ... Read more

February 5, 200916

Hardware of the casual gamer, launched

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... Read more

August 28, 20084

Hardware of the casual gamer

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... Read more

August 1, 200822

Terrain lighting & shadows, and the road towards it

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... Read more

April 14, 20085

Sliced bread is overrated

Just had this chat conversation: ... Joachim: yeah it's awesome Joachim: function Start () { /* super secret code snippet */ } Aras: who... Read more

April 10, 20087

Thoughts On Browser Plugin Penetration

A very common question we get is "what is the penetration of the Unity plugin?" There's several ways to answer that question. It's in the... Read more

March 31, 20089

Thoughts on transparency

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... Read more

March 23, 20085

Holy FPU precision, Batman!

One of our customers found an interesting bug the other day: embedding Unity Web Player into a web page makes some javascript animation libr... Read more

January 22, 20082

Clean vs. Cluttered GUI

A request I've gotten from quite a few new users is to have some indicator axes in the Scene View showing you what is up and what is down. T... Read more

January 7, 20085

Intermediate rendering, or what goes into a feature

We've got a feature we want to do -- it's something we call "intermediate mode render calls". The idea is that some script could say: Dra... Read more

December 6, 20076