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AddComponent(string): API Removal in Unity 5.0

January 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... Read more

Optimizing Shader Info Loading, or Look at Yer Data!

January 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Read more

Celebrating our first Cloud Hack Week

January 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Read more

Curious Case of Slow Texture Importing, and xperf

January 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Read more

A Primer on Repeatable Random Numbers

January 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Read more

Assembly Updater: Faster API usage detection

January 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Read more

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

December 23, 201424

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... Read more

R&D Christmas update

December 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... Read more

4.6 is Released with Source for UI System!

November 26, 201458

Today, we are delighted to release the awesome Unity 4.6, which contains our new UI system as the headline feature. The release cycle has in... Read more

Sustained Engineering Plan For Unity 4.5 and 4.6

November 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... Read more

Apple iOS 64-bit support in Unity

November 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Read more

Porting to Unity 5 – The Untold Rust Journey

November 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more

Improving the Unity 5 documentation based on your feedback

November 12, 201432

We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more