GameObject::AddComponent(string) has been removed in Unity 5.0. The alternatives are two overloads of this API, one taking the component ty... Read more
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more.
The Bug Report
The bu... Read more
In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Read more
I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Read more
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Read more
With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Read more
Great news! The Unity Free integration for Oculus is now available.
The Unity Free integration for Oculus gives you access to the exact sam... Read more
The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... Read more
Today, we are delighted to release the awesome Unity 4.6, which contains our new UI system as the headline feature. The release cycle has in... Read more
Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x.
Subsequ... Read more
Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Read more
Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more
We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more
Made With Unity
The complete solution for creating, operating, and monetizing games, and more.
Make better decisions by taking your BIM data to real-time 3D.
Create intelligent augmented reality experiences that fully integrate with the real world.
Create ultra-realistic worlds using AI-assisted artistry to accelerate your workflow.
Licensing solution for offloading Unity project builds to network hardware.