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Porting to Unity 5 – The Untold Rust Journey

November 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more

Improving the Unity 5 documentation based on your feedback

November 12, 201432

We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more

Physically Based Shading in Unity 5: A Primer

October 29, 201455

What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more

The future of Web publishing in Unity – an update

October 28, 201435

Recently we’ve had a lot of inquiries from game developers who are concerned about the future of gaming on the Web in general and the Unity ... Read more

Unity 5.0 pre-order beta now available!

October 27, 201499

We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta. Unity ... Read more

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

October 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more

The Players Journey

October 13, 20149

We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more

Benchmarking Unity performance in WebGL

October 7, 201451

When we port Unity to new platforms, it is always an important question to find out how well it performs on that platform - and to see what ... Read more

In the Labs: Custom Build Configurations

October 2, 201447

"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Read more

Expanded Oculus Rift Support in Unity

September 20, 201465

More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... Read more

Global Illumination in Unity 5

September 18, 201465

Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more

Great News for PlayStation Developers!

September 17, 201429

(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... Read more

Getting Started as a Contributor to our Open-Source Projects

September 16, 201416

Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... Read more