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Mecanim and default values

May 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Read more

UNET SyncVar

May 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Read more

Overview of the New UI System

May 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Read more

Module Manager in 4.5

May 27, 201428

One feature that rolled out with Unity 4.5 is the module manager. The module manager is a new system for us to be able to deploy updates to ... Read more

Mecanim Humanoids

May 26, 201429

This post explains the technology behind Mecanim Humanoids. How it works, strengths and limitations, why some choices were made and hopefull... Read more

Unit testing part 1 – Unit tests by the book

May 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Read more

The future of scripting in Unity

May 20, 201479

Recently we talked about Unity and WebGL. In that post we briefly spoke about how scripting works in WebGL, using new technology called "IL2... Read more

Teleporter demo

May 19, 201458

We'd like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes. This b... Read more

Custom == operator, should we keep it?

May 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Read more

Sustained Engineering: Patch builds

May 15, 201441

We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released upd... Read more

Announcing UNET – New Unity Multiplayer Technology

May 12, 201473

A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Uni... Read more

Dependency injection and abstractions

May 7, 201429

Testability is an important feature of any software product - game development is not an exception. To enable testability, all the component... Read more

Shader Compilation in Unity 4.5

May 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Read more