Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more
We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more
What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more
Recently we’ve had a lot of inquiries from game developers who are concerned about the future of gaming on the Web in general and the Unity ... Read more
We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta.
Unity ... Read more
Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more
We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more
When we port Unity to new platforms, it is always an important question to find out how well it performs on that platform - and to see what ... Read more
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Read more
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... Read more
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more
(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... Read more
Unity and Open-Source
Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... Read more
Made With Unity
The complete solution for creating, operating, and monetizing games, and more.
Make better decisions by taking your BIM data to real-time 3D.
Create intelligent augmented reality experiences that fully integrate with the real world.
Create ultra-realistic worlds using AI-assisted artistry to accelerate your workflow.
Licensing solution for offloading Unity project builds to network hardware.