The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Read more
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Read more
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Read more
Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Read more
Unity is proud to announce the full public release of Unity 4.3 for PlayStation®4. Big thanks to all those developers who have assisted us t... Read more
This blog is the third in a series about our upcoming networking technology known internally as UNET. We want UNET to be a system that all g... Read more
Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Read more
As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Read more
Hi! I am Na’Tosha, and, although most people know me as one of the people on the Linux Platform team here at Unity, my main job is working ... Read more
we are looking into how Mecanim handles its default values and wondering if we should change it in the future.
Let’s get a ... Read more
This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Read more
The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Read more
One feature that rolled out with Unity 4.5 is the module manager. The module manager is a new system for us to be able to deploy updates to ... Read more
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