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Shiny new animation features in Unity 5.0

June 26, 201459

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... Read more

Serialization in Unity

June 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Read more

Unity 5: API changes & automatic script updating

June 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Read more

Unity for PlayStation®Mobile – full release!

June 20, 201420

Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Read more

Unity for PlayStation®4 is here!

June 16, 201426

Unity is proud to announce the full public release of Unity 4.3 for PlayStation®4. Big thanks to all those developers who have assisted us t... Read more

All about the Unity networking transport layer

June 11, 201454

This blog is the third in a series about our upcoming networking technology known internally as UNET. We want UNET to be a system that all g... Read more

Unity Test Tools 1.3 – responding to your feedback

June 9, 201413

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Read more

Unit testing part 2 – Unit testing MonoBehaviours

June 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Read more

Katana: Leveraging Open-Source Tools for Continuous Integration

June 2, 20148

Hi!  I am Na’Tosha, and, although most people know me as one of the people on the Linux Platform team here at Unity, my main job is working ... Read more

Mecanim and default values

May 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Read more

UNET SyncVar

May 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Read more

Overview of the New UI System

May 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Read more

Module Manager in 4.5

May 27, 201428

One feature that rolled out with Unity 4.5 is the module manager. The module manager is a new system for us to be able to deploy updates to ... Read more