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SRP Batcher: Speed up your rendering!

February 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Read more

On DOTS: C++ & C#

February 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Read more

HoloLens 2 is coming: What you need to know

+1 February 26, 201911

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... Read more

The Obstacle Tower Challenge is live!

February 18, 20195

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built ... Read more

Show us what is inside the Yggdrasil vault

February 15, 20192

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Con... Read more

Procedural Stochastic Texturing in Unity

+1 February 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Read more

Creating an Interactive Vertex Effect using Shader Graph

+1 February 12, 201920

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... Read more

We have you covered with the Measured Materials Library

+1 February 8, 201927

Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive... Read more

Create high-quality light fixtures in Unity

February 5, 201922

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... Read more

Automotive advantage: Vuforia Model Targets

February 1, 20196

There are seemingly limitless ways Augmented Reality can bring value to a variety of different industries. From interactive maintenance inst... Read more

Unity 2019.1 beta is now available

January 31, 201952

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... Read more

Design, build and operate faster with the PiXYZ Plugin for AEC

January 30, 20192

In collaboration with PiXYZ, you can now host your AEC projects in Unity. This post explains how to use the PiXYZ Plugin for Unity and what ... Read more

New year, new Ad formats

January 24, 20193

In October, we released our most comprehensive monetization solution to date, Monetization SDK 3.0. It’s the first SDK we’ve released that g... Read more