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How do we use code coverage for Unity?

February 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... Read more

Overcoming issues with iOS App Store submissions

February 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... Read more

PlayStation® Vita deployment is here!

January 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... Read more

Monitoring Unity Performance, Part II

January 8, 20146

This is the second part of my post about how we monitor Unity performance. In Part I, I explained how we monitor for and fix performance reg... Read more

Occlusion Culling in Unity 4.3: Troubleshooting

January 2, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Read more

Monitoring Unity Performance, Part I

December 30, 20135

Hello! My name is Sakari Pitkänen. I work as a developer on the Toolsmiths Team here at Unity. In this blogpost I will tell you about how we... Read more

Occlusion Culling in Unity 4.3: Best Practices

December 26, 20134

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Read more

Unity Test Tools Released

December 18, 201340

Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blo... Read more

Occlusion Culling in Unity 4.3: The Basics

December 2, 201329

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Un... Read more

Unity 4.3: 2D Game Development Overview

November 12, 201372

Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D. ... Read more

Releasing Unity 4.3

November 12, 201324

So, Unity 4.3 is here. We’re incredibly proud to be able to share the new 2D tools, deeper Mecanim integration and improvements to the Unity... Read more

Big Xbox One News for Unity Developers

November 5, 201326

We have good  news to share with you today! Unity and Microsoft have reached an agreement that will open Xbox One even farther to developers... Read more

Unity 4.2.2 brings iOS Game Controller support

October 11, 201324

Like most mobile games developers, we've been closely following what important additions and changes the recently released iOS 7 update has ... Read more