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Unity 3.x and 4.x going forward

June 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Read more

Unity 4: More Mecanim!

June 20, 201283

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Read more

Ninja Camp VI

June 6, 201227

Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... Read more

Testing Unity part 2

May 24, 201216

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more

Unity Earns Top Spot at 2012 American Business Awards

May 10, 201210

Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” categ... Read more

Testing Unity

May 8, 201213

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Read more

Unity-authored projects win top honors at serious games and virtual reality conferences

April 26, 201211

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... Read more

Semantic Game Builder Interface to be Integrated Into Unity

April 1, 201224

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... Read more

Unity: Pushing the Envelope in a New Direction

April 1, 201226

    Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2... Read more

Unity & Flash update

March 28, 201295

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Read more

ShadowGun: Optimizing for Mobile Sample Level

March 23, 201268

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Read more

Unity 3.5 released

February 20, 201218

Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Read more

Unity 3.5 Developer Preview: Expanding Horizons!

January 25, 201221

The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... Read more