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Fixed function T&L in vertex shaders: implemented

June 10, 20094

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Read more

Unity Tech SF has a new home!

June 5, 20098

As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... Read more

iPhone Tutorial Update

June 3, 200925

About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... Read more

What is this Unity anyway?

May 26, 20095

A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we've released 20 updates, grown ... Read more

Blast from the recent past – Unity 2.5

May 16, 20091

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... Read more

My first post, and an iPhone touch phase mini-tutorial!

May 7, 20099

This is my first post on the Unity blog and will be short because...hey, I still have more work to do. However, I wanted to drop a quick... Read more

Life at Unity

April 30, 200910

First, I've got to brag about Unity iPhone 1.0.2. The feedback we are getting is great -- increased frame rate, audio working a lot better, ... Read more

Unity iPhone 1.0.2 is out there!

April 28, 20091

Unity iPhone 1.0.2 is out now, so grab it! As I've mentioned before the key aspects of this release were to reduce memory consumption and... Read more

Unity License Comparison – Reloaded!

April 28, 20098

I always thought that the license comparison page on the Unity website was - well, not confusing, but at least not quite as clear as it coul... Read more

Blast From the Past

April 20, 200910

Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... Read more

Bug Reporting and You

April 15, 200926

Assuring quality is a tricky task, and involves a lot of people -- testers, developers, and even you the users! There are thousands of you a... Read more

Resources everyone should see

April 14, 20092

I think there are a lot of resources that are important but people might not have seen or skipped over it. So I am putting up a list of the ... Read more

Unity Roadmap

April 10, 200983

Woah my first blog post! And I am going to dive right into the roadmap. This time we are taking a look at what is coming up in the near futu... Read more