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Standard Assets Update! part one

January 11, 201141

I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably awar... Read more

Unite 2010 – day 1

November 11, 20109

Dear community, friends, and Unite participants. We were off to a fantastic start of Unite yesterday! We sold out with 650 participants ... Read more

Moving the bug fight forward

October 29, 201021

Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has... Read more

Shader Compilation for Multiple Platforms

October 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Read more

Unity 3 “pre order” rebate extended by 24 hours!

September 27, 201033

Dear developers, customers, friends. As you can see, we released Unity 3 to the world today. It's a an incredibly awesome release: both i... Read more

Unity 3 Feature Video – Occlusion Culling with Umbra

September 22, 201042

After much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have pu... Read more

Unity 3 Release Real Soon Now ™

September 20, 201039

Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... Read more

Unity and iOS (solved!)

September 10, 201058

Dear community! It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... Read more

Unity 3 Feature Preview – Deferred Rendering

September 9, 201020

After a bit of radio silence we're back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefi... Read more

Unity 3 – What Feature is The Dev Team Most Proud Of?

August 23, 201051

Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... Read more

Unity’s New SF Hood

August 8, 201026

Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... Read more

Unity 3 Preview – “Unity Bootcamp” Demo

July 29, 201067

Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... Read more

Unity 3 technology – Surface Shaders

July 17, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Read more