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Art Assets – best practice guide

September 2, 201126

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Read more

Unity and Flash : a sneak peek.

September 1, 2011131

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Read more

Asset Store Road Map

August 31, 201130

Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Read more

Unity Hotkeys – keyboard shortcuts in Unity

August 24, 20117

This page gives an overview of the default Unity Hotkeys Read more

“Fast Mobile Shaders” talk at SIGGRAPH

August 18, 201112

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Read more

Procedural materials tutorial – Substance in Unity

August 9, 201122

This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... Read more

Unity 3.4 web player for 64-bit Windows

July 28, 201116

Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. While we have been developi... Read more

Unity 3.4 Released

July 26, 201134

Unity Technologies is excited to announce the release of Unity 3.4 - a free update to all existing Unity 3.x users. Through the integrati... Read more

Unity Roadmap 2011

June 16, 2011203

Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... Read more

String Augmented Reality Launches

June 16, 20116

Today sees the public launch of the excellent Augmented Reality plugin for Unity from String. Focusing intensively on creating their tech... Read more

Unity and iOS SDK 4.3

June 15, 201119

Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked ... Read more

Advanced Shading and Lighting for Mobile

June 8, 201154

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Read more

Notes on Native Client & Pepper Plugin API

June 2, 20114

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Read more