...I had recently arrived in Copenhagen (read more here) to begin this journey called "Unity". One year ago I was thrilled by the fact that ... Read more
Oh man, after months of hard work we're finally able to announce a release date, pricing & licensing information and some background on ... Read more
Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... Read more
Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... Read more
People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... Read more
Just had this chat conversation: ... Joachim: yeah it's awesome Joachim: function Start () { /* super secret code snippet */ } Aras: who... Read more
A must read: The Casual Games Manifesto
I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of ... Read more
A very common question we get is "what is the penetration of the Unity plugin?" There's several ways to answer that question. It's in the... Read more
Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... Read more
One of our customers found an interesting bug the other day: embedding Unity Web Player into a web page makes some javascript animation libr... Read more
A request I've gotten from quite a few new users is to have some indicator axes in the Scene View showing you what is up and what is down. T... Read more
We've got a feature we want to do -- it's something we call "intermediate mode render calls". The idea is that some script could say: Dra... Read more
Greetings and welcome to the all new Unity Technologies blog! In the past there were a few of us here that had blogs and as individuals we o... Read more