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Visual Effect Graph Samples

March 6, 20197

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Read more

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

March 5, 201916

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... Read more

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

+1 March 1, 201910

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... Read more

SRP Batcher: Speed up your rendering!

February 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Read more

On DOTS: C++ & C#

February 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Read more

HoloLens 2 is coming: What you need to know

+1 February 26, 201911

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... Read more

The Obstacle Tower Challenge is live!

February 18, 20195

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built ... Read more

Show us what is inside the Yggdrasil vault

February 15, 20192

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Con... Read more

Procedural Stochastic Texturing in Unity

+1 February 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Read more

Creating an Interactive Vertex Effect using Shader Graph

+1 February 12, 201920

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... Read more

We have you covered with the Measured Materials Library

+1 February 8, 201927

Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive... Read more

Create high-quality light fixtures in Unity

February 5, 201922

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... Read more

Automotive advantage: Vuforia Model Targets

February 1, 20196

There are seemingly limitless ways Augmented Reality can bring value to a variety of different industries. From interactive maintenance inst... Read more