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Jump start your autonomous simulation development with Unity’s SimViz Solution Template

November 8, 20187

Unity’s SimViz Solution Template gives you everything you need to get started and accelerate the building of your simulation environments, s... Read more

Performance Reporting is now Cloud Diagnostics

November 6, 201810

Better name, new features, and now accessible to Unity Personal Edition users! If you’re familiar with Performance Reporting, then Unity Clo... Read more

Testing Test-Driven Development with the Unity Test Runner

November 2, 201817

Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... Read more

Introducing the FPS Sample

October 24, 201827

At Unite LA yesterday, we announced the first release of the FPS Sample project,  a multiplayer First-Person Shooter game. You can now downl... Read more

A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles

October 24, 20187

Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re i... Read more

What is a Job System?

October 22, 201820

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Read more

Revolutionizing how game developers monetize with Unity Monetization SDK 3.0

October 19, 201811

Today, we’re announcing our most comprehensive monetization solution to date, Unity Monetization SDK 3.0. This SDK release is significant fo... Read more

Making the most of TextMesh Pro in Unity 2018

October 16, 201822

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily e... Read more

What’s new in Performance Reporting

October 15, 20186

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Uni... Read more

Now Available: Film Sample Project

October 11, 201817

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best pract... Read more

2018.3 Terrain Update: Getting Started

October 10, 201869

We now have a team dedicated to terrain, and our initial efforts will soon be publicly available! Unity 2018.3 will ship with an update to t... Read more

Optimizing loading performance: Understanding the Async Upload Pipeline

October 8, 201832

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Read more

Art That Moves: Creating Animated Materials with Shader Graph

October 5, 201821

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Read more