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We are proud to announce support for Windows 10 Universal Apps in Unity 5.2. Now you can have a single Unity app running on Windows 10 phones, tablets, and desktops with full Unity Universal app support for Xbox One upcoming.

What is Windows 10 Universal Apps ?

 The Windows 10 Universal Apps platform was introduced in Windows 10:

  • With one app developers can now target a family of devices running Windows 10: phones, tablets, PCs and other upcoming devices.
  • There’s just one app store for all Windows 10 devices
  • There’s a common API across the entire family of Windows 10 devices

 More information is available here.

How can I use Unity 5.2 to make Windows 10 Universal Apps ?

Naturally we wanted to unlock the potential of this new platform for our game developers, so we added support for Windows 10 Universal Apps in Unity 5.2.

Currently, you can export to Windows 10 Universal Apps by selecting the Universal 10 SDK from the Windows Store platform in the Build Settings Window as illustrated below:

Unity 5.2 will export Visual Studio 2015 solution files which can then build and run on Windows 10 PCs plus Windows 10 phones and tablets. Three architectures are supported: ARM, x86 and x64. In addition, you can use .NET Core 5.0 in your game projects.


How do I get started?

In order to build Unity games for Universal Windows 10 applications (UWP) you will need:

  • Unity 5.2 or later
  • A Windows 10 machine
  • Visual Studio 2015 RTM, (the minimum version is 14.0.23107.0). Please note that earlier versions, for example Visual Studio RC, are not supported in Unity 5.2.
  • You’ll also need to install the Windows 10 SDK.

Have fun!

19 replies on “Windows 10 Universal apps in Unity 5.2”

[…] Unity recently announced support for Windows 10, starting with Unity 5.2. To help developers export their games and publish to the new Universal Windows Platform for Windows 10, I put together a quick tutorial. […]

Might be a dumb question, so forgive me.
But does .NET core 5 include async method?

does that mean we can use async/await/task in our C# in unity?

it does, but Unity is still on NET 2.0 or some strange flavor of 3.5,… so, unless you create a plugin or a winmd (is that still even used)… I doubt very much you can use any of that.

so, now that we are using full DotNet 4.6 in windows universal apps, why cant we build a full DotNet 4.6 WindowsForms solution so that we can build our unity3d application for Windows7?

Hey Vignesh, have you actually tried running any Unity-generated Win 10 Universal apps on the Pi 2 yet? I’m also very interested in this possibility, but don’t want to shell out for a Pi 2 if it wouldn’t work for sure.

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RTM usual means Release to Manufacturing but as far as I know Visual Studio 2015 Community is download only.

Make sure you check all the subsystems you need to install, including Windows 10 Universal SDK, otherwise you’ll need to download separately.

Also, after downloading that you’ll want to search on Bing for Unity Tools for Visual Studio 2015 and download and install that after you install VS 2015 Community.

[…] This article is from:  Windows 10 Universal apps in Unity 5.2 – Unity Blog […]

I’ve very glad for this Universal Windows 10 Store but I read on the MS site that Windows 10 SDK was included as part of the VS 2015 install.

I used Pro. Maybe you need to download this Windows 10 SDK separately with VS 2015 Community?

OK, I couldn’t find the web page I was referring too but after checking my list of installed programs the Windows 10 SDK is installed with Visual Studio 2015 Pro and for now, even the same version as the link in the blog article.

You can choose whether you want to install the Windows 10 SDK when you install Visual Studio 2015. I don’t know if it is selected by default.

Thanks. I remember the instruction now on the VS Studio 2015 Community download page now and the Windows 10 Universal SDK is one of the options downloaders need to check.

I got an ISO of VS2015 Pro because I participated in the BizSpark program a while back and the ISO includes all that. I lazily just check install all.

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Awesome, I’m glad that you’re finally discontinuing WP8.0 and WSA8.0 that was the right call.
Does that mean that anyone can deploy to XB1 through the store when WUP is XBONE-ready?

Yep! :)
It will be like a new XBLIG… I hope this time the Windows Store games will be shown together with games made with a devkit, instead of being isolated in a section of their own like it was XBLIG: this would increase discoverability a lot! :)

I wouldn’t pin my hopes on that happening…. XBLIG was killed, and really don’t see them letting a fiasco like that happen again. They’ve already got the store available for anyone to put a game up, but visibility to “prime partners” trumps the random indie publish.

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