Today, during the opening keynote of the inaugural Vision VR / AR Summit, Valve and Unity Technologies announced a new collaboration to offer native support for SteamVR in the Unity Platform, giving developers new reach at no extra cost. Additionally, we will be adding a new VR rendering plugin to further enhance functionality.
The collaboration means that all of Unity’s developers will have access to native support for Valve’s upcoming SteamVR platform. Beyond SteamVR support, Valve has developed an advanced rendering plugin for Unity to further enhance fidelity and performance, bringing consumers more realistic experiences.
Valve co-founder Gabe Newell announced the news during a special video address at the Vision Summit, adding: “We made many of our Vive demos using Unity, and continue to use it today in VR development. Through that process, and in working with VR developers, we found some opportunities to make Unity even more robust and powerful for us and really want to share those benefits with all VR content creators.”
Unity CEO John Riccitiello went on to discuss the news during the Vision Summit opening keynote: “Valve and Unity are both dedicated to creating the highest quality VR experiences possible. That means giving developers every possible chance to succeed, and our collaboration with Valve is designed to do just that.”
Valve will also be providing a talk at Vision, and to celebrate the launch, they are surprising every developer at the conference with a free HTC Vive Pre, the latest SteamVR development system. For more information, please visit http://visionsummit2016.com/
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Cristian Moras
二月 18, 2016 8:07 下午Hello everyone,
has anyone received an email yet regarding how they are going to get their vive? Are people that attended the summit but did not qualify as a developer at least going to receive an email letting them know?
Cris
二月 18, 2016 9:02 下午I have just received the email, thank you guys. :)
Shawtel
二月 13, 2016 11:20 上午What is that
Tayo
二月 12, 2016 9:09 上午Gabe said in the announcement that all developers will get a vive. I’m a developer who attended vision, but I’m a hobbiest developer who wants to become a real developer. Do I still apply for that? How do they judge “Developer”
Tayo
二月 12, 2016 9:08 上午Gabe said in the announcement that all developers will get a vive. I’m a developer who attended vision, but I’m a hobbiest developer who wants to become a real developer. Do I still apply for that? How do they judge “Developer”?
Gökhan
二月 11, 2016 10:08 上午Really good news guys.Thanks for everyone
jdmulti
二月 11, 2016 8:45 上午Awesome news, even more because I found this goody in my mail recently and can’t wait. Now Unity is going to support it out of the box. =D
devotid
二月 11, 2016 6:12 上午Fantastic news!
I have done mucho testing with a Oculus DK2 and am very excited to add it to my current Steam title. http://store.steampowered.com/app/381750/
I have been kind of “waiting” for a unit to officially support.
To Vulgerstal: Yes, I have a Steam Controller and it works fantastically with Unity. The track pads and the tactile feedback is worth the money. It truly allows you to “game on a PC” from the couch.
Bob
二月 10, 2016 11:48 下午I wonder if these changes also affect general, non-VR performance? I suppose we may hear more about it later tonight at the “Using Unity at Valve” talk
Jashan Chittesh
二月 10, 2016 11:32 下午This is by far the greatest news regarding Unity and VR so far. Lovely! Can’t wait to get my hands on it!
vulgerstal
二月 10, 2016 9:26 下午Good News.
By the way . . . Has anyone tried to set Steam Controller in Unity already?