Christophe Riccio, 七月 17, 2017
“In Unity 5.5 we shipped linear rendering for and Android with OpenGL ES 3.0 and iOS with Metal.”
In Unity 5.5 we shipped linear rendering for Android with OpenGL ES 3.0 and iOS with Metal.
Thanks, I asked the admin to fix it.
How about HDR
It’s supported by WebGL 2.0 and actually enable in the demo.
Now that is great news
What browsers do/will support this extension?
There are opened feature requests for both Chrome and Firefox but we also expect Edge and Safari to support this extension with there WebGL 2.0 support when it’s finalized.
This was maybe the last thing that stopped me from creating near 1:1 desktop graphics, so thank you!
I agree, WebGL 2.0 is a big step up in term of graphics features ! :)