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  1. “In Unity 5.5 we shipped linear rendering for and Android with OpenGL ES 3.0 and iOS with Metal.”
    Should be:
    In Unity 5.5 we shipped linear rendering for Android with OpenGL ES 3.0 and iOS with Metal.

    1. Christophe Riccio

      七月 18, 2017 10:18 上午

      Thanks, I asked the admin to fix it.

  2. How about HDR

    1. Christophe Riccio

      七月 18, 2017 10:17 上午

      It’s supported by WebGL 2.0 and actually enable in the demo.

      1. Now that is great news

  3. What browsers do/will support this extension?

    1. Christophe Riccio

      七月 18, 2017 10:22 上午

      There are opened feature requests for both Chrome and Firefox but we also expect Edge and Safari to support this extension with there WebGL 2.0 support when it’s finalized.

  4. This was maybe the last thing that stopped me from creating near 1:1 desktop graphics, so thank you!

    1. Christophe Riccio

      七月 18, 2017 10:23 上午

      I agree, WebGL 2.0 is a big step up in term of graphics features ! :)