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We are super excited to announce the official launch of Unity Playground – the first official project dedicated entirely to educators and anyone looking for an initial introduction to game development in a simplified form. Aptly titled, Unity Playground is all about the joy of making and playing games.

Unity Playground removes the need to code by providing an array of one-task Components that are easy to use and mix. By combining them together, you can create physics-based 2D games spanning several game genres. Define your game rules. Build a character controller. Lay down a colourful scene and its collisions, and define YOUR winning conditions. You can make games for one or two players.

If you’re a more experienced programmer and want to contribute to the Unity Playground project, check it out on GitHub.

Simplified Inspectors for both Playground scripts and built-in components mean that a new user will not be overwhelmed by the complexity of the UI. But if you need the full power of the Unity editor, you can turn the customisation off anytime and you’re back in control!*

(* use responsibly)

Within the project, you can six super simple games built just with the included art assets and scripts. We’ve got a defender-style game, football for 2 players, a maze game, a Lunar Lander clone, an adventure game with free-roaming and collecting, and a roguelike, which includes a simple inventory/crafting system. You can learn from these mini-games or use them as teaching material for a workshop, or just as a starting point to customise and expand on. Go go go!

Now that you’re all fired up with ideas from our excellent examples, what delicious chaos will you create? Find snazzy little characters you can with different eyes, hair, mouths and hats. Use the environment assets, buildings, props, and collectibles to practice simple game development techniques that will introduce you to the building block basics of Unity. The fact that it’s a 2D project means that even beginners can easily create and import new graphics. Try expanding the world of Unity Playground, or even building your own with your own art.

Unity Playground has been released just in time for Global Game Jam 2019 – share your creations on Twitter with #GGJ19 and #madewithunity and join the conversation on the forum. Go play!

 

Download Unity Playground

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  2. I really like this framework. Although right now you cannot make a complete game using this but for making short games, concepts its really very helpful.
    In case if somebody want to know more about it I have made a video tutorial on it.
    https://youtu.be/YUk2o3HZhBs

  3. This is a great idea! Thank you Unity Staff! Keep going with this project please.

  4. Just stop advertising about “MAKE GAME WITHOUT CODE” nonsense.
    As an educator, I often deal with boys who want a game development career without learning how to code never ever. This is very damaging to the game development community.
    Please create better, more user-friendly IDEs, more clear documentation, better curriculum plans for educators and individuals instead of this nonsense. Please.

    1. I think saying “MAKE GAME WITHOUT CODE” is a good thing. There are many people who don’t get into gaming because of coding. But they would make great coders. I’m one of them. I started with playMaker, and found that some of what I was trying to do was too complex, so I learned a little code here and there. Eventually I replaced all my playMaker components with code, and I released a game that charted on the iOS adventure charts. Now I’m working in VR, and code up a storm.

      1. Well, I must congratulate you. I admit that calling nonsense to “making a game without code” is a lite bit too much. But I don’t mean visual programming. Although I support it and use for younger student groups. I am talking about frameworks like “game kit” Unity published.earlier. There is a bunch of “drag and drop and make your own game” kits out there and that harms students. Often they refuse to learn how to create an algorithm if they can make similar things with a kit. That is really upset me.

    2. And girls yes?(as an educator that is what you need to focus on). I have used scratch with kids to great effect. Code is often a blocker for people who have hardly any experience with computers, and little confidence. It shows kids how to think without having the steep learning curve of typing lines of code, and breaks down the macho attitudes that have often put many people off. Coding is not as hard as people think, (and not as hard as many coders make out). I personally learnt to code using game maker visual programming when I was 13, it was excellent.

  5. This seems timely considering the GGJ trailer highlighted a jam in summer for younger developers, aged 12-17.

  6. Great idea! I hope the Unity team expands this idea!

  7. Wonderful idea! This compliments Unity’s component-based visual architecture so well.

  8. I love this, thank you guys!
    Watched it with my son who is 6 months now – he loved it!
    Soon, Norbert… soon…

  9. Really great initiative, thanks.