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Get a sneak peek at the new salvage class in Hardspace: Shipbreaker – revealed in our Creator Spotlight!

, 十一月 24, 2020

Blackbird Interactive follows up on their successful Steam Early Access release with a major content update and an upcoming all-new ship class.


In an out-of-this-world
Creator Spotlight, we catch up with Blackbird Interactive for the latest on Hardspace: Shipbreaker following their first major title update, The Haunted Frontier. This content update features a host of new additions, including Ghost Ships, which may be home to more than just valuable salvage materials. Having returned from a place outside the bounds of human laws, mysterious perils await any Shipbreaker that sets foot on board. 

In addition to their insightful tech talk and podcast, in this Creator Spotlight Blackbird Interactive gives us an exclusive sneak peek at their new ships – the Javelin class! Set to release in a future title update, the BBI team has this to say about what’s in store: 

LYNX Corp. has acquired the salvage rights to a new line of decommissioned ships! Say hello to the Helix Industries Javelin-Class starship. These vessels leverage a system of highly-modular radial segments in their construction, providing for a large variety of sizes and functions. Unlike other ship designs, the Javelin has many externally exposed components and subsystems, the extraction of which will require becoming familiar with the Javelin’s network of external support structures.

Interior space on Javelin-Class ships is limited, and maneuverability can be challenging. Cutters are encouraged to read up on the effects of extreme claustrophobia and the recommended breathing exercises. Always be sure to have an escape route planned while working inside these ships; you may need to get out in a hurry.

Behind the Game: Hardspace: Shipbreaker

Blackbird Interactive returns to Behind the Game to give us the latest on Hardspace: Shipbreaker. Host Mike Geig is joined by BBI’s Elliott Hudson and Chris Williams to explore how the game evolved from a game jam project to hit Steam Early Access release and how the concept changed along the way. They also explore the mysterious Haunted Frontier update and give a hint at what Cutters can expect from the upcoming Javelin-class ships.

 

Tech Talk: Explosions with VFX Graph

Hardspace: Shipbreaker artist David Perdigón and programmer Trevor Ware show you how they use Unity’s Visual Effect Graph to create dynamic explosions with data-driven VFX parameters. They also demonstrate how you can customize explosions for different situations.

 

Stay tuned for more!

We have another week of Unite Now to go, which means we still have another week of incredible content in store!  You can find more Creator Spotlight content on Unite Now here, or fill out this form to join the Unite Now mailing list and receive the latest updates.

 

Unity is here to help you with tools and services to make sure you are supported throughout your game development journey, from concept to commercialization. If you’re ready to dive in deeper, you can get started with Unity Pro today or talk to one of our experts to learn all the ways we can assist you.

1 reply on “Get a sneak peek at the new salvage class in Hardspace: Shipbreaker – revealed in our Creator Spotlight!”

Excellent videos!

Question? From the forums I have seen that it is recommended to place all effects in one VFX graph for optimization as shown in the tech talk. It seems that if you have a lot of different effects that range from simple to complex this single vfx graph will become hard to maintain in time.

Is there a potential for a different solution such as a script that would combine all vfx graphs into one before build or something else?

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