Introducing the Unity Student plan: Start creating like a pro

二月 25, 202011

Learn how to create like a pro with access to the professional tools and workflows that teams use to create AR/VR, games, and other interactive experiences across industries. We’re excited to announce the new Unity Student plan. If you’re a student, you can get free access to ... 阅读更多

Learn how to create like a pro with access to the professional tools and workflows that teams use to create AR/VR, games, and other interactive experiences across industries. We’re excited to announce the new Unity Student plan. If you’re a student, you can get free access to ... 阅读更多

HDRP: Out of Preview in 2019.3

二月 24, 202012

High Definition Render Pipeline is verified in 2019.3 with new features and artist tools for achieving high-fidelity graphics. With Version 7.2.0 of the HDRP package, ... 阅读更多

Unity Education – From classrooms to conferences

二月 21, 2020回复

Around the world, students and teachers are using Unity to bring their creativity to life. See how real-time technology helps people inside the classroom. The Unity Ed... 阅读更多

Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

二月 21, 20203

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition Render Pipeline (HDRP). This ... 阅读更多

50 Megatons of real-time collaboration: This student film made with Unity is getting noticed

二月 19, 20204

How did a student film on a minimal budget find itself sharing the nominee spotlight with blockbuster productions like The Lion King and The... 阅读更多

Game on: Join us at GDC 2020

二月 18, 20204

Whether you’re making your first game or have years under your belt, join us for a highly rewarding GDC, the world’s largest professional ga... 阅读更多

混合现实设计:火星计划头戴设备配套应用的设计心得

+2 二月 14, 2020回复

隶属于Unity实验室ATG组的空间性设计团队目前正在为火星计划(Project MARS)开发一款头戴设备(HMD)的配套应用。火星计划及其配套应用作为Unity的扩展程序,可以帮助开发者构建混合现实与实景增强体验以及与现实世界进行的智能交互。头戴设备配套应用则将成为Unity... 阅读更多

More animation, faster: Studio Gale on how Unity accelerated TOMONCAR production

二月 13, 20204

In its quest to release 60 animated episodes of TOMONCAR in a single drop, Studio Gale was determined to streamline processes and make its p... 阅读更多

What experts expect from enterprise augmented reality and virtual reality in 2020

二月 12, 20203

Industry experts and analysts anticipate 2020 will be a breakthrough year for AR and VR in the enterprise sector. Wonder why? We invited 15 ... 阅读更多

Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline

二月 10, 202029

Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. You should use this r... 阅读更多

How on-demand rendering can improve mobile performance

二月 7, 202019

It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. ... 阅读更多

Behind the Lost Crypt: Art in our new 2D Sample project

二月 6, 2020回复

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great... 阅读更多

Managing credentials at Unity

二月 3, 20202

As part of our Secure Software Development Life Cycle (SSDLC) at Unity, we’d like to share our credential management strategy. Managing toke... 阅读更多