文章作者: Aras Pranckevičius

Releasing the Unity C# source code

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... 阅读更多

三月 26, 201856

Plans for Graphics Features Deprecation

This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... 阅读更多

八月 27, 201553

Extending Unity 5 rendering pipeline: Command Buffers

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... 阅读更多

二月 6, 201551

Optimizing Shader Info Loading, or Look at Yer Data!

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... 阅读更多

一月 18, 201517

Curious Case of Slow Texture Importing, and xperf

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 阅读更多

一月 10, 201527

Frame Debugger in Unity 5.0

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... 阅读更多

七月 29, 201427

Metal, a new graphics API for iOS 8

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... 阅读更多

七月 3, 201425

Shader Compilation in Unity 4.5

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... 阅读更多

五月 6, 201438

Mobile Hardware Statistics (and more)

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... 阅读更多

四月 7, 201319

Unity 4.0 third public beta (including free version)

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... 阅读更多

十一月 1, 201222

Unity 3.x and 4.x going forward

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... 阅读更多

六月 24, 201247

“Fast Mobile Shaders” talk at SIGGRAPH

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... 阅读更多

八月 18, 201112

Notes on Native Client & Pepper Plugin API

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... 阅读更多

六月 2, 20114