A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import ... 阅读更多
This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license.
It's always b... 阅读更多
This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... 阅读更多
In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... 阅读更多
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more.
The Bug Report
The bu... 阅读更多
I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 阅读更多
Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... 阅读更多
Exciting times for graphics on iOS 8!
At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... 阅读更多
A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... 阅读更多
Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... 阅读更多
Helloes! We are in the finishing stages of Unity 4.0 release.
So here's the third beta build: unity3d.com/unity/beta/download.
A chang... 阅读更多
Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later.
Whither Unity 4.... 阅读更多
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... 阅读更多
Made With Unity
通过将您的 BIM 数据转换为实时 3D 来做出更好的决策。
使用 AI 辅助美术效果创建超逼真世界，加快您的工作流程。
用于将 Unity 项目构建卸载到网络硬件上的许可解决方案。